Paul Farquhar
Legend
So, do you prevent your players from playing heroes?Fair enough, but that doesn't go against anything I said. I never said that playing the hero wasn't popular.
So, do you prevent your players from playing heroes?Fair enough, but that doesn't go against anything I said. I never said that playing the hero wasn't popular.
Of course not. That would be just as wrong as pushing them the other way. Players get to decide what their PCs do.So, do you prevent your players from playing heroes?
My point is that the game has been geared towards playing heroes from the beginning. A book called Gods, Demigods and heroes. Hero and superhero as titles. Potions of heroism and super heroism. The forward of the 1e DMG describing the game as having heroic adventure awaiting them. A description the DM as the game being for those who want play in a game populated by larger than life heroes. The game not having hit locations with wounds, breaks, etc. not being the stuff of heroic fantasy. Quote after quote about the game being about heroic fantasy in the DMG.Fair enough, but that doesn't go against anything I said. I never said that playing the hero wasn't popular.
I mean, given the title would you rather it stayed on topic?I think this thread stopped being about the thread title around 650 posts ago?
I disagree. Heroism in modern western culture has a moral component I don't see forced or even really encouraged in the old books. The Hickman Revolution was the real instrument of change there, and even that didn't mess with the rules much until quite some time later. I really feel this is seeing history through the lens of personal preference. Maybe I'm doing the same thing, but that doesn't make my take on this less valid than yours.My point is that the game has been geared towards playing heroes from the beginning. A book called Gods, Demigods and heroes. Hero and superhero as titles. Potions of heroism and super heroism. The forward of the 1e DMG describing the game as having heroic adventure awaiting them. A description the DM as the game being for those who want play in a game populated by larger than life heroes. The game not having hit locations with wounds, breaks, etc. not being the stuff of heroic fantasy. Quote after quote about the game being about heroic fantasy in the DMG.
From the beginning the assumption is that players would be playing heroes.
Of course not. That would be just as wrong as pushing them the other way. Players get to decide what their PCs do.
That's how you and your people play. Please stop assuming your opinions are objective truths. How is it even possible that you can assume everyone thinks the same way you do?I’ve never met a player who didn’t want to play as a hero (or edgy anti-hero). That’s why we play.
I don't know man. If you can't see that Gygax was talking about heroism and playing heroes on all over the place, I don't know what to tell you. It has never been forced, and still isn't, but it was highly encouraged by being mentioned everywhere.I disagree. Heroism in modern western culture has a moral component I don't see forced or even really encouraged in the old books. The Hickman Revolution was the real instrument of change there, and even that didn't mess with the rules much until quite some time later. I really feel this is seeing history through the lens of personal preference. Maybe I'm doing the same thing, but that doesn't make my take on this less valid than yours.
I definitely have. Our previous 5e campaign occasionally attracted a prospective player who wanted to do thoroughly villainous stuff in an otherwise heroic campaign. They didn't tend to work out. I've also been on the other side of that, a group where half essentially wanted to role-play drug dealers and the other half (including me) not sticking around for it.I’ve never met a player who didn’t want to play as a hero (or edgy anti-hero).