D&D (2024) D&D 2024 PHB errata thread

Did I miss OG 5e errata early on. I thought they refused to do errata for years and tried to just tweet it all away.
A brief history of D&D Player's Handbook errata:
  • The 2014 Player's Handbook released August 2014, and version 1.0 of the errata was published June 2015, so 10 months.
  • The 4e Player's Handbook released June 2008 and the first "Update" was published June 2008, so 0 months.
  • The 3.5e Player's Handbook released July 2003 and the first errata was was published September 2003, so 2 months.
  • The 3e Player's Handbook released August 2000 and a "Rules Corrections" was published in August 2001, which was when the second printing happened, so 12 months.
  • The 1995 revised 2e Player's Handbook released April 1995 and TSR released an errata sheet for that in June 1995, so 2 months.
  • The 2e Player's Handbook released February 1989 and Dragon magazine published the first corrections in the August 1989 issue (#148), so 6 months.
  • The 1e Player's Handbook released June 1978 and Dragon magazine published errata in the March 1980 issue (#35), so 21 months.
 

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I remember 4e being extremely shoddily edited, and I'm no 4e hater. I remember noticing glaring errors (and many of them) on my first flip-through far or less my first read-through.

This honestly isn't all that bad, and most of them are things that are obvious as to what the error is and what the fix is (for example the Goliath - it's very obvious).
 


I remember 4e being extremely shoddily edited, and I'm no 4e hater. I remember noticing glaring errors (and many of them) on my first flip-through far or less my first read-through.

This honestly isn't all that bad, and most of them are things that are obvious as to what the error is and what the fix is (for example the Goliath - it's very obvious).
Grappler, telekinetic, Goliath, giant Insect HP, conjure woodland being: obvious editing error and obvious what they ment. No one was confused about what it was supposed to be.

Poisoner, True polymorph: obvious error, but had a few possible fixes. Minor confusion.

Shield: Definitely caused confusion, but it was just intended to update wording.


Which just leaves one...
Conjure Minor Elemental: Not an editing an issue. No obvious fix.
 

Which just leaves one...
Conjure Minor Elemental: Not an editing an issue. No obvious fix.
There’s also the weapon juggling issue and the fact that spirit guardians can now deal damage more than once per round. Probably a few other things.

But I’m guessing these will be “wait and see how things play out for a bit before issuing any corrections”.

The real reason they are being quiet is that they do not want people angry and not buying the print book because of the sheer amount of errata already being implemented.
Sheer amount? Exaggerate much? Eight relatively minor things is no biggie.

With 4e, they rewrote the entire Stealth rule and changed the math for a whole table in the DMG and so on!
 


Then everyone would complain about how they are forcing you to go digital, and how they left FLGS in the dirt.

And for a 400 page book, 8 typos and 1 balance oversight isn't bad.

And Conjure Minor Elemental got voted yes in the playtest as is. I'm sure it got a few comments about being overpowered, but most people missed it first time.

Honestly, I know Treantmonk (and therefore anyone who followed his voting) voted that they were highly satisfied with Conjure Elementals... because anything was better than the old conjure spells and they didn't want to risk getting no changes by that point of the playtest.
 

Agreed!

They are selling $50 dollar books with day one changes and it is not minor edits.

And Samsung sold a phone for $849.99 that exploded so much it was discontinued after two months.

I get it is fashionable to hate WoTC for being an evil corporation, and yes, they should not get a free pass on errors, but let's stop acting like "if they had just put in effort, there would have been zero mistakes, this is all because they hate putting in effort"
 

There’s also the weapon juggling issue and the fact that spirit guardians can now deal damage more than once per round. Probably a few other things.

But I’m guessing these will be “wait and see how things play out for a bit before issuing any corrections”.

I agree those are wait and see, but not for the reason you think. Honestly, I don't think either of them are a "mistake" or in need of editing.

Spirit Guardians is working exactly like they want it to, and could always deal damage more than once per round. Calling that out for needing errata is like calling Wall of Force for needing errata. The spell is working as designed, we just don't know the full impact of the design.

The Weapon juggling is also working exactly like designed... only they never anticipated someone attempting to dual-wield two weapons by sheathing and drawing two separate weapons. It is a classic case of something working exactly as intended, doing exactly what they want... but they just didn't expect someone to use it in the manner people are attempting to use it. And frankly, I don't think this will ever need errata. Any changes that could prevent the issue, break other things we want to be able to do and that are good for the game.
 

Spirit Guardians is working exactly like they want it to, and could always deal damage more than once per round. Calling that out for needing errata is like calling Wall of Force for needing errata. The spell is working as designed, we just don't know the full impact of the design.
I don't think they designed the spell thinking people would have the cleric cast it, run around the battlefield to deal damage, then have the fighter or the monk pick up the cleric and carry/drag them around to deal damage again. That's the part that needs fixing. For me, it's just a matter of saying that targets of spirit guardians (and any other spell in this boat) can only take the damage once per round.

The Weapon juggling is also working exactly like designed... only they never anticipated someone attempting to dual-wield two weapons by sheathing and drawing two separate weapons. It is a classic case of something working exactly as intended, doing exactly what they want... but they just didn't expect someone to use it in the manner people are attempting to use it. And frankly, I don't think this will ever need errata. Any changes that could prevent the issue, break other things we want to be able to do and that are good for the game.
No, I don't expect we'll get errata for this, but I do expect we will eventually get some sage advice from Jeremy explaining that they didn't intend for people to "dual wield" by sheathing/drawing multiple weapons with the same hand. (EDIT: And for me, some sage advice on issues like this will suffice. No need for actual errata.)
 
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