crazy_monkey1956
First Post
D&D 3.5 Homebrew
Paths of Legend Vol 1: Tragedy at Silvergard
Open number of players, level 1
Now recruiting for the first adventure in what I hope will be an ongoing campaign. Paths of Legend is set in a world without gods, but PCs have the opportunity to take that mantle. The world is "low magic, high fantasy" in that the PCs are exceptional as some of the few individuals with PC classes in the world. Each of the major races of the world is geographically seperated, mostly on their own continents. Contact between races is limited but expanding. Clerics follow philosophical concepts, the most popular being the Healing Light, though some clerics have begun to follow the teachings of heroes from the War of Shadows.
Available material for character creation: Starting level is 1, but unusual races are permissable using the "monster class" concept from Savage Species. Books available are Core 3, Savage Species, Monster Manual II (referencing the 3.5 update file available for download from the WotC website), Libris Mortis, Unearthed Arcana (specifically, Racial paragon classes and Specialist wizard variants). Classes, but not races, from the Psionics SRD are also available but speak to me first as there are special campaign considerations in this area. Assign ability scores via 32 point buy. Starting gold is average for your class if you choose a standard class. Otherwise, assume 75gp for "monster classes" but check with me first for specifics. Please run concepts by me first before working up full stats, especially with non-PHB characters. As the PCs will be starting in a human dominated land, a "monster" character will face many challenges.
Tragedy at Silvergard
Eleven years ago the barony of Silvergard was established in the eastern mountains of Azgund, on a grand plateau. Then the War of Shadows consumed the land as orcs swarmed over the mountains and laid waste to the good lands of Azgund. The Lord of Silvergard stepped down after a crisis of faith at the onset of the war. His replacement had only been in place for a manner of months before he was revealed as the villain known as The Crimson Blade. With the Blade's defeat and the orcish hordes finally repulsed, the House of Lords has commisioned the Adventurer's Guild to send an expedition to Silvergard to reestablish contact. The Adventurer's Guild of Azgund is an organization that attempts to assemble the elite of the land, those with the potential to be legends.
Paths of Legend Vol 1: Tragedy at Silvergard
Open number of players, level 1
Now recruiting for the first adventure in what I hope will be an ongoing campaign. Paths of Legend is set in a world without gods, but PCs have the opportunity to take that mantle. The world is "low magic, high fantasy" in that the PCs are exceptional as some of the few individuals with PC classes in the world. Each of the major races of the world is geographically seperated, mostly on their own continents. Contact between races is limited but expanding. Clerics follow philosophical concepts, the most popular being the Healing Light, though some clerics have begun to follow the teachings of heroes from the War of Shadows.
Available material for character creation: Starting level is 1, but unusual races are permissable using the "monster class" concept from Savage Species. Books available are Core 3, Savage Species, Monster Manual II (referencing the 3.5 update file available for download from the WotC website), Libris Mortis, Unearthed Arcana (specifically, Racial paragon classes and Specialist wizard variants). Classes, but not races, from the Psionics SRD are also available but speak to me first as there are special campaign considerations in this area. Assign ability scores via 32 point buy. Starting gold is average for your class if you choose a standard class. Otherwise, assume 75gp for "monster classes" but check with me first for specifics. Please run concepts by me first before working up full stats, especially with non-PHB characters. As the PCs will be starting in a human dominated land, a "monster" character will face many challenges.
Tragedy at Silvergard
Eleven years ago the barony of Silvergard was established in the eastern mountains of Azgund, on a grand plateau. Then the War of Shadows consumed the land as orcs swarmed over the mountains and laid waste to the good lands of Azgund. The Lord of Silvergard stepped down after a crisis of faith at the onset of the war. His replacement had only been in place for a manner of months before he was revealed as the villain known as The Crimson Blade. With the Blade's defeat and the orcish hordes finally repulsed, the House of Lords has commisioned the Adventurer's Guild to send an expedition to Silvergard to reestablish contact. The Adventurer's Guild of Azgund is an organization that attempts to assemble the elite of the land, those with the potential to be legends.
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