/me sees opportunity to ramble about his campaign setting.
Here's what I did with my orcs. I had the choice to make - do I want the degenerate, despoiled man-beasts of Tolkien, or the spiritual warrior-race of Warcraft. Well, I'm in charge so I decided to have both.
Orcs are not a natural creature. Goblins are, but they are scavengers and thieves, always existing on the edge of other societies. Central to my setting is the Empire of Krall, a vaugely romanesque place. Krallan slave-breeders created the first orcs in an attempt to make a perfect slave race. Obedient, fierce warriors that could breed like rabbits. The bred humans with goblins, and perhaps a bit of demon blood.
These first orcs because known as the black orcs. They were certainly fast breeders and fierce warriors, but the goblin blood made them independant and wily. They were unsuitable for slaves, as they would rebel against their masters, and in combat they would not hold formations or take orders. Most of them escaped into the wilds and continue to breed and threaten outlying areas.
The breeders then attempted to influence the line with magics to give the orcs a tendency toward religion. With a belief in the Krallan gods, they could be taught to obey their masters and that a warrior's heaven awaited them. But these orcs didn't take well to the Krallan gods. They rebelled as well, this time as an organized force. They fled to the mountains to practice their simple shamanistic faith. These are the green orcs.
The breeders determined that the problem was far too much goblin blood. THey bred the stock back with humans to get the red orc, or hobgoblin. These are the perfect slave that Krall had long dreamed of, and largely makes up their legions. The other two races scratch out an existence in the wild places of the world, the forgotten children of Krall.
Here's what I did with my orcs. I had the choice to make - do I want the degenerate, despoiled man-beasts of Tolkien, or the spiritual warrior-race of Warcraft. Well, I'm in charge so I decided to have both.
Orcs are not a natural creature. Goblins are, but they are scavengers and thieves, always existing on the edge of other societies. Central to my setting is the Empire of Krall, a vaugely romanesque place. Krallan slave-breeders created the first orcs in an attempt to make a perfect slave race. Obedient, fierce warriors that could breed like rabbits. The bred humans with goblins, and perhaps a bit of demon blood.
These first orcs because known as the black orcs. They were certainly fast breeders and fierce warriors, but the goblin blood made them independant and wily. They were unsuitable for slaves, as they would rebel against their masters, and in combat they would not hold formations or take orders. Most of them escaped into the wilds and continue to breed and threaten outlying areas.
The breeders then attempted to influence the line with magics to give the orcs a tendency toward religion. With a belief in the Krallan gods, they could be taught to obey their masters and that a warrior's heaven awaited them. But these orcs didn't take well to the Krallan gods. They rebelled as well, this time as an organized force. They fled to the mountains to practice their simple shamanistic faith. These are the green orcs.
The breeders determined that the problem was far too much goblin blood. THey bred the stock back with humans to get the red orc, or hobgoblin. These are the perfect slave that Krall had long dreamed of, and largely makes up their legions. The other two races scratch out an existence in the wild places of the world, the forgotten children of Krall.