Maxperson
Morkus from Orkus
My 4 favorite classes, played about equally, were cleric, wizard, fighter and rogue.I mean, that's fine if you're not concerned, but that's the core of the argument around class tiers and class imbalance.
I mean, I didn't care much either, but I was also savvy enough to look at the nascent CharOp sites and realize that playing casters was the better option, so that's what I always did.
Charisma bonus doesn't compensate for the skill points available to a rogue. At 1st level the rogue can be at rank 4. With no charisma bonus for the rogue, it takes a cleric or sorcerer an 18 in charisma to even equal that. Being cross class and having very limited points meant that no points were being put into social skills for those two classes.My experience doesn't match those. Clerics generally had decent Charisma (better than fighters and rogues, normally), and skill-boosting items weren't that expensive. Mind magic never really played a role in caster dominance, IMX. Charming/suggestions were a "break glass in case of emergency" type thing.
And although there weren't many Charisma classes in Tier 1, there are plenty of sorcerer-type classes with Cha primary as "nearly as good" Tier 2 classes, which also saw plenty of play.
By level 4 the rogue is at +7, and maybe the cleric or sorcerer is at +5, and then only if he got lucky and started with a 19 instead of 18. The reality is that even clerics and sorcerers rarely started with even an 18 in charisma. They could not come close to the rogue for social skills without using magic.
@Voadam since part of this concerns your response to me as well. You both mentioned buying items. Magic-mart could not be assumed and a whole lot of us didn't use it.
But yes, if you allowed unlimited downtime and had magic-mart, lots of scrolls and skill helping items made casters the way to go for skills as well as their primary function.






