Maxperson
Morkus from Orkus
With what skill points. They get 4 per level and already prioritized charisma and wisdom as a cleric. They will need con for survival. Int is going to be fairly low on the totem pole.A smart player, who knows their character is going to be acting as party face, certainly does.
People don't make their characters in a vacuum; they discuss who's going to handle what role and plan for it. At least my groups do.
Those points are going to be needed for concentration, spellcraft and other skills. And only diplomacy is a class skill for clerics. The other social skills are cross class, so will be taking 2 points to get 1 rank. So no bluffing, sense motive, or intimidation for the "social" replacement for the rogue.
There are no scrolls for sale in the PHB. In 3e/3.5 you needed to scribe them, find them, or hope the DM would magic-mart them. And as I said, if the DM is running the world even remotely as a living, breathing world, encounters will happen during the scribe time and the player of the wizard will be sitting out for potentially multiple sessions. A 30 second fight often took hours and there might be more the group does after that.You don't need magic mart to load yourself up with a dozen invisibility and knock scrolls. That's baseline available out of the PHB.
No. Not heavy amounts of urgent time pressure. Just the occasional situation arising during the course of any given day, like happens during an RPG session. Once the wizard has sat out multiple sessions or had his scribing ruined by deciding to stop and join the group, the player will self-edit and stop trying to scribe scrolls unless he is assured of that time. Which does occasionally happen.You don't need unlimited downtime; you just need some. And yes, if the game features heavy amounts of urgent time pressure, than focusing on domination through item crafting isn't the smart play. But we can't assume that any more than we can assume no time pressure. I've had 3.5 games with a lot of urgency, and 3.5 games that were basically "choose-your-own adventure" sandboxes.






