TwoSix
The Year of the TwoSix
Link please?
(Couldn’t find it.)
Link please?
(Couldn’t find it.)
I believe it's the "black book beta" release of his Legends & Labyrinths game:Link please?
(Couldn’t find it.)
Adding "in your campaign".There's never really down time.
Its mainly just high levels in general. High level 3.5 is extremely broken in many ways.Is that because the game as a whole is broken or because the magic item creation rules are broken? The magic item creation system in 3e was transformational in how 3e D&D could be played compared to AD&D.
Which if you are using a wand in battle is a big deal. but if your between battles it might not matter a lick. I use the old cure light wounds wand, eh so it takes me a bit longer to heal you up, big deal. Casting a buff, ok it takes another round before we smash in the door and go to work.Use magic device didn't become reliable until mid level. With a 14 charisma and at 5th level, the rogue would have a 50/50 shot of using that wand.
So what your saying is....DMs should punish players for using their class abilities or feats.No. Not heavy amounts of urgent time pressure. Just the occasional situation arising during the course of any given day, like happens during an RPG session. Once the wizard has sat out multiple sessions or had his scribing ruined by deciding to stop and join the group, the player will self-edit and stop trying to scribe scrolls unless he is assured of that time. Which does occasionally happen.
Not everyone is smart thoughtful players, though. A class should be viable on its own, you shouldn't have to be dependent on another character feeling merciful and not playing at their full potential. Rogues are a bit of an unfair one to bring up given they touch on the spell system so they can punch a bit above their weight class, I'd moreso look at fighter or monkI've always rejected that argument, because it's quite frankly stupid game play. The wizard, cleric, or druid can do so many different things(but not all at once), that if the player of the spellcaster is going out of his way to cover what the rogue can do instead of doing something else with his limited spell slots, he's just being a jerk and doubling up on coverage in the process.
A smart, thoughtful player isn't going to take spells that invalidate the rogue. He's going to identify actual holes in what the party can do and cover those instead.
I think you got lucky with your group, because I know of plenty of people who just gave up when it came to 3.5e's monster creation. Even WotC's own adventures weren't built tough enough to handle the full potential of what the three could doAlso, having played in and DM'd 3e from the day it came out until late 2019, and to high levels(15-20+) more than a dozen times, I never had trouble challenging parties with high level casters in them, or with keeping the martials having fun at the same time. It took some thought and effort when creating encounters, but it wasn't all that hard to do.
I never experienced a nightmare.
We did also. Mostly by me playing bard. 3.5 bard was great "second best at everything" class. 3/4 caster, spontaneus caster, had good spell list, could use wands, had heal spells, 6+int skills, bardic kowledge feature, bardic music, and on top of everything else, it was decent backup fighter with chainshirt+ rapier and shield.We always managed just fine without a rogue
Legends & Labyrinths – Black Book BetaLink please?
(Couldn’t find it.)
That's the one I meant, yes.I believe it's the "black book beta" release of his Legends & Labyrinths game:
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Legends & Labyrinths – Black Book Beta
To pull something of a silver lining out of the 8-Bit Funding version of Legends & Labyrinths getting a final axe to the head (as painful as that remains for me): I am now free to share the Blackthealexandrian.net

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.