But this isn't printed...With the price of paper now, $95 for a printed compilation isn't that farfetched! zing
But this isn't printed...With the price of paper now, $95 for a printed compilation isn't that farfetched! zing
I agree that Moldvay Basic has excellent GMing advice.I would say that Moldvay taught how to run the Moldvay edition of the game. So did the Mentzer version. The Rules Cyclopedia…eh.
I have the pdf of AD&D (1st edition), and I can’t tell you if it explains how to run D&D, because it is a challenging read, and I don’t care enough, at present, about running 1e to plow through it all.
Ready to start when you are!If I weren’t so lazy, I would write my own adventure path.
Heroic Tier would look like a hex crawl in the Nentir Vale, but it with each new dungeon, the PCs find strange words written on walls or inscribed inside of magic rings. When assembled and placed in the right order, they spell out the name of the god known only as “He Who Was”, that Azmodeus killed. When they figure this out, they immediately learn that Azmodeus has become aware of who they are, and intends to destroy them.
Paragon Tier would have the PCs racing through the world, the feywild, the shadowfell, the Astral Sea, and the Elemental Chaos, desperately trying to outrun the forces of Azmodeus. Do they appeal to the other gods for help, or do they try to make a deal with the forces of chaos? In this tier, they learn that He Who Was allowed himself to be murdered, so that he could become the power behind the Primal Spirits that forced both gods and primordial out of the world, in order to protect it from being destroyed. At the climax of the paragon tier, they meet a resurrected but weakened He Who Was, who tells them that the present world has become extremely unstable, and commissions them to build a brand new world, to which mortals can escape.
In the Epic Tier, the PCs must take the knowledge they have gained and the contacts they have made to build this brand new world, and to also create a safe portal for mortals to travel there. In the process, they will have to invade the Nine Hells and overthrow Azmodeus, and restore He Who Was to his throne.
SameI made sure to grab them all before the online tools sub died.
That link is gold. It only has suggestions up to the 13th module (19th-21st level), but even so it's greatRe: Scales of War
At one point I was able to run the first three adventures. This site was a ton of help fixing some of the plot issues:
Scales of War / Rescue at Rivenroar
scales-of-war.pbworks.com
Same!!!!Ready to start when you are!
This is genius!!! Sign me up!!!!!!If I weren’t so lazy, I would write my own adventure path.
Heroic Tier would look like a hex crawl in the Nentir Vale, but it with each new dungeon, the PCs find strange words written on walls or inscribed inside of magic rings. When assembled and placed in the right order, they spell out the name of the god known only as “He Who Was”, that Azmodeus killed. When they figure this out, they immediately learn that Azmodeus has become aware of who they are, and intends to destroy them.
Paragon Tier would have the PCs racing through the world, the feywild, the shadowfell, the Astral Sea, and the Elemental Chaos, desperately trying to outrun the forces of Azmodeus. Do they appeal to the other gods for help, or do they try to make a deal with the forces of chaos? In this tier, they learn that He Who Was allowed himself to be murdered, so that he could become the power behind the Primal Spirits that forced both gods and primordial out of the world, in order to protect it from being destroyed. At the climax of the paragon tier, they meet a resurrected but weakened He Who Was, who tells them that the present world has become extremely unstable, and commissions them to build a brand new world, to which mortals can escape.
In the Epic Tier, the PCs must take the knowledge they have gained and the contacts they have made to build this brand new world, and to also create a safe portal for mortals to travel there. In the process, they will have to invade the Nine Hells and overthrow Azmodeus, and restore He Who Was to his throne.
Sounds like you already did.If I weren’t so lazy, I would write my own adventure path.
Heroic Tier would look like a hex crawl in the Nentir Vale, but it with each new dungeon, the PCs find strange words written on walls or inscribed inside of magic rings. When assembled and placed in the right order, they spell out the name of the god known only as “He Who Was”, that Azmodeus killed. When they figure this out, they immediately learn that Azmodeus has become aware of who they are, and intends to destroy them.
Paragon Tier would have the PCs racing through the world, the feywild, the shadowfell, the Astral Sea, and the Elemental Chaos, desperately trying to outrun the forces of Azmodeus. Do they appeal to the other gods for help, or do they try to make a deal with the forces of chaos? In this tier, they learn that He Who Was allowed himself to be murdered, so that he could become the power behind the Primal Spirits that forced both gods and primordial out of the world, in order to protect it from being destroyed. At the climax of the paragon tier, they meet a resurrected but weakened He Who Was, who tells them that the present world has become extremely unstable, and commissions them to build a brand new world, to which mortals can escape.
In the Epic Tier, the PCs must take the knowledge they have gained and the contacts they have made to build this brand new world, and to also create a safe portal for mortals to travel there. In the process, they will have to invade the Nine Hells and overthrow Azmodeus, and restore He Who Was to his throne.