[D&D 4e] IG's "Those Left Behind, Chapter 4(e)"

Shaimon Hu'u, druidic human ranger

Bolstered by his companions' successes against their enemies, Shai finds the strength to break free of the gelatinous pseudopod surrounding him. He tumbles forward to avoid the grasping arm, bringing himself in line with one of the remaining offspring of the main goo. Dyspeer, sensing his human's intentions, leaps at the creature, jaws snapping as Shai joins his wolf's hunt by bringing his warhammer to bear, as well, roaring with the adrenaline of the fight.

[sblock=OOC]Okay, subject to my misunderstanding some of this stuff, here's what I've got (trying to 'show my work' so I can see where I went wrong if I'm not getting it):

Move action: Escape (success)

Athletics check to escape grab. (1d20+14=23)

Shift 1 (escape) to D10

Minor: Declare Minion 5 Shai's Quarry

Primary attack: Beast Rush:

[sblock=power card description]
vs AC

Effect: Before the primary attack, your beast
companion can shift a number of squares equal to your
Wisdom modifier.
Hit: 1 + beast's Strength modifier (+3) damage.
Beast: If your companion is a boar, a cat, a raptor,
or a wolf, the primary attack deals extra damage equal
to your Wisdom modifier (+4).
Effect: You make a secondary attack against the target.
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.[/sblock]

Shift Dyspeer to C10

Primary attack: 1d20+15 vs AC
Damage 1d8+3, +4 (wisdom bonus for wolf companion this attack)
Secondary attack: 1d20+14 vs AC
Damage 1d10+7
+2d8 (Quarry)

Beast Rush: Primary beast attack; damage; secondary attack; damage; quarry damage (1d20+15=17, 1d8+7=15, 1d20+14=23, 1d10+7=14, 2d8=15)

If minion killed, invoke Blood of the Fallen

Trigger: You reduce your quarry to 0 hit points
Effect: You regain hit points equal to your
healing surge value + your Strength modifier
(+5)

(+24 hp healed)

If minion not killed, action point for an extra action, use Second Wind (+19 hp healed, +2 all defenses to end of turn)[/sblock]
 

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Rogash

Abandoning his crossbow, Rogash brings his Axe (1d20+16=29) into play. The blow (2d12+10=30) is a good one and splatters black goo on the walls. The pudding moves slower and is exposed (grants combat advantage and is slowed--save ends).

[sblock=Actions]
Free Action: Drop Crossbow
Minor Action: Ready Axe
Standard Action: Easy Target
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+5) damage, and the target is slowed and grants combat advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
Jagged Waraxe +3: +16 attack, 2d12+10 damage[/sblock]
 

With control ferocity, the bloodied and battered Buurt tries to escape his foe.

[sblock=Actions]Escape Attempt - Athletics (1d20+10=11)
When I was bloodied I gained 10 temp hit points, as I'm a half-orc.
Stand Action - Healing Surge to gain 18 more hit points back.

I should be at 39 hp now and still grabbed, I think.[/sblock]
 

Talashia takes a moment to keep the winds raging around her brother going in full swing (sustaining Howling Tempest), then incants again, making a circular gesture with her hands. The temperature in the chamber drops sharply, causing the labored breathing of the party to sudden exhale in plumes of fog and sweat to flash to frost that glazes hair and beards.

However, this is a gentle thing compared to the fates of the moths and pudding, as a vortex of arctic air coalesces around them and strikes with a physical concussion that echoes like a thunderclap, and assails them with freezing cold as well! (Swirling Stars centered on C7 to affect both Pudding and Moths)

Swirling Stars vs Moths: 29 vs Reflex for 28 damage.
Swirling Stars vs Pudding: 20 vs Reflex for 20 damage.
Howling Tempest: Anything adjacent to Caerwyn takes 5 damage at the beginning of its turn.
Roll Lookup
 

Talashia's magic continues to bombard the enemies, as one of the puddings freezes and crumbles.

Shai breaks free and he and Dyspeer quickly act to dispatch one of the smaller pudings.

As the moths continue their assault on Rogash, the dwarf fights to his feet and plants his axe deep into the goo, splattering bits and pieces everywhere. He could almost swear he heard the thing howl as another smaller pudding split from its parent.

Buurt takes a breath as his deceaced captor releases its hold. Even as he does this, he can feel the moths draining whatever energy he gains right back from him again.

One of the moth swarms focus its effort on the raging Caerwyn, doing a fair amount of damage before putting him on the ground.

The other emits another wave of fear, and Caerwyn and Shai seem too frightened to move. Rogash falls to the ground after the attack, and the moths swarm to him like a pack of hungry wolves.

The newer, smaller pudding crawls along the wall and stings Talashia with an acidic tendril. The other moves forward in favor of living prey and attacks Shai. Fortunately, it misses.

attachment.php


[sblock=Details]
Talashia
Minor: Sustain Howling Winds
Standard: Swirling Stars
-vs. Moth Swarm 1; hits for 28 damage, +10 swarm vulnerability for a total of 38 damage
-vs. Black Pudding 1; hits for 20 damage; pudding is destroyed

Shai
Move: Attempts escape (success!); shifts to D10
Minor: Declare Hunter's Quarry (small pudding 5)
Standard: Beast Rush
-Shift Dyspeer to D10
-vs. Small Pudding 5; Dyspeer misses
-Secondary attack; Shai hits and destroys pudding

Invoke Blood of the Fallen
-Shai heals 24 hp

Rogash
* Aura Attack* hits for 17 damage, knocks prone (Rogash is already prone)
Move: Stands up
Minor: Drops crossbow and readies axe
Standard:Easy Target
-vs. Black Pudding 2; hits for 30 damage; pudding splits

Buurt
*Aura Attack* hits for 19 damage, knocks Buurt prone
Standard: Second wind to heal 18 hp
********

Moth Swarm 1
Rechard Wave of Fear: Fail!
Standard: Winged Assault
-vs. Caerwyn; hits for 15 damage, knocks Caerwyn prone

Moth Swarm 2
Recharge Wave of Fear: Success!
Minor: Wave of Fear
-vs. Rogash; hits for 24 psychic damage; Rogash is stunned until EoNT
-vs. Caerwyn; crits! for 38 psychic damage; Caerwyn is stunned until EoNT
-vs. Shai; hits for 27 psychic damage; Shai is stunned until EoNT
Standard: Winged Assault
-vs. Rogash; hits for 14 damage; knocks Rogash prone

Small Pudding 4
Standard: Slam
-vs. Buurt; miss

Small Pudding 5
Move: to B12; does not provoke OA's
Standard: Slam
vs. Talashia; crits! for 10 acid damage

Black Pudding 2
Move: to D11
Standard: Slam
-vs. Shai; miss
[/sblock]

[sblock=Status & Initiative]
26 Talashia (66/76):
25 Shai (17/76): Stunned
23 Rogash (-18/86): Bloodied; Stunned; Prone; Dying
20 Buurt (20/75): Bloodied, Prone
19 Bad Guys
12 Uulark (65/85):
10 Caerwyn (14/100): Prone; Stunned; Bloodied

Enemy Status
M1 - Bloodied
M2
P1 - Dead
P2 - Slowed and granting CA to Rogash (save ends both)
1-Dead
2-Dead
3-Dead
4
5-Dead
6
[/sblock]
 

Attachments

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[sblock=healing word]
You should be adding 3d6+wis mod to the healing surge.

Healing Word

You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.

Encounter (Special) Divine, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)

Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.

Target: You or one ally

Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

HEALER'S LORE
Your study of healing allows you to make the most of your healing prayers. When you let a creature spend a healing surge to regain hit points with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
[/sblock]
 


"What ARE these things?!" Talashia demands, as the moths absorb attack after attack, but the swarms seem all but undiminished. She jumps away from the pudding that burned her ankle and calls out a spell. Pure white light explodes in the middle of the moths, burning like fire as it rolls outward over them.

(shift to A10, cast Blazing Starfall on F8 to attack both moth swarms)
To hit: 26 and 28 vs Reflex
Damage: 17
Roll Lookup
 

Upon feeling the drain from the moth swarm, the magic of Buurt's cloak activates in response to its master's sense of dire need. One moment Buurt is where he was and then he's 30 feet away, outside of the swarm and leaping from the ground to land upon his feet.

Rapidly Buurt fires a volley from his crossbow at the heart of the moth swarms, an odd dollop upon the tip of the bolts, however he seems to have a special focus for the swarm that he was nearest to.

[sblock=Action List:]Immediate Reaction to Aura Attack (Daily): Teleport 5 Squares to B4, combat advantage on Moth Swarm 1
Move Action (7 square) - Stand Up
Standard Action (Daily): Split the Tree vs. Both Moth Swarms, roll two attacks apply highest roll to both swarms - Splitting the Tree Roll (1d20+15=27, 1d20+15=33) - 33 is applied to both swarm's AC - Damage Roll: Moth Swarm 1 DMG and Moth Swarm 2 DMG (2d8+8=20, 2d8+8=15)
Sneak Attack Damage on Moth Swarm 1: Sneak Attack on Moth Swarm 1 (3d8=19)
Minor (At Will): Call Hunter's Quarry on Moth Swarm 1 - Hunter's Quarry Damage Moth Swarm 1 (2d6=7)
Free Action (Daily): Poisoned Crossbow - When hit, applied 5 ongoing poison damage and weakened condition to target (both moth swarms) save ends both condition and ongoing damage.[/sblock]
 
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