Shaimon Hu'u, druidic human ranger
Bolstered by his companions' successes against their enemies, Shai finds the strength to break free of the gelatinous pseudopod surrounding him. He tumbles forward to avoid the grasping arm, bringing himself in line with one of the remaining offspring of the main goo. Dyspeer, sensing his human's intentions, leaps at the creature, jaws snapping as Shai joins his wolf's hunt by bringing his warhammer to bear, as well, roaring with the adrenaline of the fight.
[sblock=OOC]Okay, subject to my misunderstanding some of this stuff, here's what I've got (trying to 'show my work' so I can see where I went wrong if I'm not getting it):
Move action: Escape (success)
Athletics check to escape grab. (1d20+14=23)
Shift 1 (escape) to D10
Minor: Declare Minion 5 Shai's Quarry
Primary attack: Beast Rush:
[sblock=power card description]
vs AC
Effect: Before the primary attack, your beast
companion can shift a number of squares equal to your
Wisdom modifier.
Hit: 1 + beast's Strength modifier (+3) damage.
Beast: If your companion is a boar, a cat, a raptor,
or a wolf, the primary attack deals extra damage equal
to your Wisdom modifier (+4).
Effect: You make a secondary attack against the target.
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.[/sblock]
Shift Dyspeer to C10
Primary attack: 1d20+15 vs AC
Damage 1d8+3, +4 (wisdom bonus for wolf companion this attack)
Secondary attack: 1d20+14 vs AC
Damage 1d10+7
+2d8 (Quarry)
Beast Rush: Primary beast attack; damage; secondary attack; damage; quarry damage (1d20+15=17, 1d8+7=15, 1d20+14=23, 1d10+7=14, 2d8=15)
If minion killed, invoke Blood of the Fallen
Trigger: You reduce your quarry to 0 hit points
Effect: You regain hit points equal to your
healing surge value + your Strength modifier
(+5)
(+24 hp healed)
If minion not killed, action point for an extra action, use Second Wind (+19 hp healed, +2 all defenses to end of turn)[/sblock]
Bolstered by his companions' successes against their enemies, Shai finds the strength to break free of the gelatinous pseudopod surrounding him. He tumbles forward to avoid the grasping arm, bringing himself in line with one of the remaining offspring of the main goo. Dyspeer, sensing his human's intentions, leaps at the creature, jaws snapping as Shai joins his wolf's hunt by bringing his warhammer to bear, as well, roaring with the adrenaline of the fight.
[sblock=OOC]Okay, subject to my misunderstanding some of this stuff, here's what I've got (trying to 'show my work' so I can see where I went wrong if I'm not getting it):
Move action: Escape (success)
Athletics check to escape grab. (1d20+14=23)
Shift 1 (escape) to D10
Minor: Declare Minion 5 Shai's Quarry
Primary attack: Beast Rush:
[sblock=power card description]
vs AC
Effect: Before the primary attack, your beast
companion can shift a number of squares equal to your
Wisdom modifier.
Hit: 1 + beast's Strength modifier (+3) damage.
Beast: If your companion is a boar, a cat, a raptor,
or a wolf, the primary attack deals extra damage equal
to your Wisdom modifier (+4).
Effect: You make a secondary attack against the target.
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.[/sblock]
Shift Dyspeer to C10
Primary attack: 1d20+15 vs AC
Damage 1d8+3, +4 (wisdom bonus for wolf companion this attack)
Secondary attack: 1d20+14 vs AC
Damage 1d10+7
+2d8 (Quarry)
Beast Rush: Primary beast attack; damage; secondary attack; damage; quarry damage (1d20+15=17, 1d8+7=15, 1d20+14=23, 1d10+7=14, 2d8=15)
If minion killed, invoke Blood of the Fallen
Trigger: You reduce your quarry to 0 hit points
Effect: You regain hit points equal to your
healing surge value + your Strength modifier
(+5)
(+24 hp healed)
If minion not killed, action point for an extra action, use Second Wind (+19 hp healed, +2 all defenses to end of turn)[/sblock]