[D&D 4e] IG's "Those Left Behind, Chapter 4(e)"

OOC: Isn't second wind a minor action for dwarves? Or is it the standing up and moving that's a problem?

Yep.. Sorry about that. Consider it retconed.

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[sblock=Status & Initiative]
26 Talashia (66/76):
25 Shai (17/76): Bloodied
23 Rogash (61/86):
20 Buurt (20/75): Bloodied
19 Bad Guys
12 Uulark (55/85):
10 Caerwyn (14/100): Prone; Bloodied

Dyspeer (87/102): Ongoing 5 acid damage (save ends)

Enemy Status
M1 - Bloodied
M2
P1 - Dead
P2 -
1-Dead
2-Dead
3-Dead
4
5-Dead
6
[/sblock]
 

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Rogash

OOC: Thanks!

Rogash runs a hand over his head and breaths a sigh of relief to be out of the nasty influence of the cloud. He takes up his crossbow once more and lets a bolt fly (1d20+14=21) at the big pudding. He reaches for another bolt a look of grim determination on his face.

[sblock]Easy Target
KEYWORDS
Martial, Weapon
USED
Standard
ACTION
Melee or Ranged weapon
RANGE
16
ATTACK
One creature
TARGET
* *
vs AC
DEFENSE
Requirement: You must be wielding a
crossbow, a light blade, or a sling.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+5) damage, and
the target is slowed and grants combat
advantage to you (save ends both).
Miss: Half damage, and the target grants combat
advantage to you until the end of your next turn.

damage (2d8+8=15)
[/sblock]
 

Shaimon Hu'u, druidic human ranger

"Hang in there, Dys. We'll squish these things yet," Shai says, though the quaver in his voice suggests he's not so sure.

The strange totem he ran across as the group was extracting itself from the rubble suddenly begins to hum. He lifts it, eyes glazing a moment, and nods, as if the object has spoken to him. Turning away from the ooze, he holds the totem in front of him, takes a deep breath, and exhales. As his breath touches the totem, it's transformed, rushing forth as if someone had stepped into an arctic gale. The icy wind blasts into the hearts of the swarms.

[sblock=OOC]Okay, let's see if I got blasts right. Using Tundra Wind, which is Close Blast 3. From the quick start rules example, I think if I make the origin square e9, it will spread to hit the center of both swarms (the other corners of the effect would be e7, g7, and g9) without hitting Caerwyn.

Since he's turned that direction, I believe he can declare M1 his quarry, since he's not in a position to see the ooze and quarry is "the nearest enemy to you that you can see."

If I got all that right, damage roll: Tundra wind base damage; Hunter's Quarry damage (M1 only) (2d6+7=13, 2d8=10)

And attacks (please let these things have worse Fort than Ref :erm: ): Attack: M1; M2 (1d20+12=21, 1d20+12=23)

If he managed to hit, there are secondary effect of prone, though I'm not sure if you can knock a swarm prone. Here's the full description on the power:


Tundra Wind
KEYWORDS: Cold, Implement, Primal

ACTION Standard

RANGE Close blast 3

ATTACK 12 vs Fort

TARGET Each creature in blast

Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier (+4) cold damage,
and you knock the target prone.
Primal Guardian: You also push the target a
number of squares equal to your Constitution
modifier (+2).
Totem of the Night +3: +12 attack, 2d6+7
damage [/sblock]
 

Talashia scowls and mutters, "These things are fast..." She hesitates then, waiting for an opening...an opening which Shaimon's spell gives her. As the moths scatter, trying to avoid it, she watches for the spots they reconvene in...and then launches her own assault!

A blinding burst of magic explodes from between the two swarms, expanding to engulf them both!

(Blazing Starfall again! Centered on F9 to catch both moth swarms. Attack rolls are 29 vs Reflex for each, doing 19 area damage to each!)
Roll Lookup
 

Uulark Simental, Longtooth Shifter Cleric of Sehanine L11

OOC: I know Uulark won't get to act until after the opponents, but I'm going to go ahead and post his action pre-emptively to facilitate the "flow" of things. In other words, so y'all won't have to wait for me!

For his move action, if it's possible, Uulark will move away from any creature attacking him so that he is not adjacent to any foe. For his minor action, Uulark will utter a Healing Word for the second and final time this encounter, allowing Rogash Caerwyn (if you'll allow the switch? :D ) to spend another healing surge and regain an additional 1d6 hp. For his standard action, Uulark will pronounce a Prophecy of Doom upon the closest black pudding he can see that has at least one of his allies adjacent to it -- this power allows Uulark's ally to automatically make any hit (before the end of U's next turn) into a critical hit.
 
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OOC: I know Uulark won't get to act until after the opponents, but I'm going to go ahead and post his action pre-emptively to facilitate the "flow" of things. In other words, so y'all won't have to wait for me!

For his move action, if it's possible, Uulark will move away from any creature attacking him so that he is not adjacent to any foe. For his minor action, Uulark will utter a Healing Word for the second and final time this encounter, allowing Rogash to spend another healing surge and regain an additional 1d6 hp. For his standard action, Uulark will pronounce a Prophecy of Doom upon the closest black pudding he can see that has at least one of his allies adjacent to it -- this power allows Uulark's ally to automatically make any hit (before the end of U's next turn) into a critical hit.

Actually, Uulark gets to act first... the monsters just went.
 

Uulark Simental, Longtooth Shifter Cleric of Sehanine L11

(Action as in Post #75)
Prophecy of Doom Target: the black pudding in D-E 11-12

OOC: Prophecy of Doom: ...an ally who hits the target with an attack can choose to make the hit a critical hit. Power lasts until the end of my next turn or until someone uses it to make a critcal hit. Note that you don't HAVE to choose to make it a crit hit, say, if you hit it with a dagger, and you know that another ally with a greatsword attacks after you...
 
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