So Just playing around.
Limiting builds to Point buy so they don't require crazy starting rolls, basic day 1 character that you would show up with built with in the rules. So no 1,500gp platemail or magic items...etc. Also, I separated them by conditional situations to allow for more build fun and because maybe someone would argue static > a single use concentration but that does make the single use spell AC wrong.
Can anyone improve on these?
Static Max AC
Warforged Fighter
or Forge Cleric
---Chain mail = AC16
---Shield bonus +2 AC
---Integrated Protection +1 AC
---Defensive Fighting style +1 AC / Blessing of the Forge +1 AC
Total
AC 20 (max AC without a feat)
Human Variant Fighter or Forge Cleric
---Scale Mail = 14AC (+2 Max Dex Bonus)
---Human Variant Feat: Medium Armor Master - 14AC (+3 Max Dex Bonus)
---16 Dex +3 AC
---Shield bonus +2 AC
---Defensive Fighting style +1 AC / Blessing of the Forge +1 AC
Total
AC 20
Single fight Max AC (using a concentration spell)
Warforged Forge Cleric
---Chain mail = AC16
---Shield bonus +2 AC
---Integrated Protection +1 AC
---Blessing of the Forge +1 AC
---Shield of Faith spell +2
Total
AC 22 (max AC without a feat)
Human Variant Forge Cleric
---Scale Mail = 14AC (+2 Max Dex Bonus)
---Human Variant Feat: Medium Armor Master - 14AC (+3 Max Dex Bonus)
---16 Dex +3 AC
---Shield bonus +2 AC
---Blessing of the Forge +1 AC
---Shield of Faith spell +2
Total
AC 22
Single Combat round Max AC
Human Variant Forge Cleric
---Chain mail = AC16
---Shield +2
---Blessing of the Forge +1
---Shield of Faith spell +2 (concentration)
---Magic initiate: Sorcerer or Wizard for Shield +5
Total
AC 26
--If we assume all attacks hit low AC early game enemies and not counting random critical hits.--
(Why? Because otherwise we get into "what if" arguments about moving numbers and changing scenarios that will support the agreement of the person making it)
No reactions (because the setup is not player controlled)
No AC8 or AC19 (if you hit AC no longer matters)
No who does what first (because in a real game that is fluid)
No limiting damage to the HP max of a specific enemy (because we are not comparing enemies but Player characters and enemies will very from game to game)
Just raw damage (which is why I did a range and an average)
That just cuts down on arguments. No it is not 100% accurate to a game but their is no accounting for Player rolls or GM tactics and NPC choices.
Also, getting a DPR adjusted by % to hit that gives you a damage less than the minimum is not accurate. In a really game you miss and do 0 or you hit and do at least the minimum. 0 is the same for everyone so I am just looking at what happens when you hit.
Static Max DPR Melee
Human Variant Barbarian (Possible AC15)
---Great Sword (2d6 + str)
---16 Str (2d6 + 3)
---Human Variant Feat: Great Weapon Master +10 (2d6 + 13)
---Rage +2 (2d6 + 15)
DPR Range 17-
27
DPR Average: 22
Static Max DPR ranged weapon
Human Variant Fighter (Possible AC16)
---Heavy Crossbow (1d10 + dex)
---16 dex (1d10 + 3)
---Human Variant Feat: Sharpshooter +10 (1d10 + 13)
DPR Range 14 -
23
DPR Average: 18.5
Max single round damage from a single target spell
Inflict Wounds 3d10 Necrotic (Cleric, Divine Soul Sorcerer)
DPR Range 3 -
30
DPR Average: 16.5
Max single round damage from an AoE spell vs 2 targets
Burning Hands 3d6 Fire x2 (Wizard, Sorcerer, Light Domain Cleric, Fiend Patron Warlock)
DPR Range 6 -
36
DPR Average: 21
Single Fight Max Melee DPR (Limited Repeatable x3)
Human Variant War Cleric (Possible AC16)
---Great Sword (2d6 + str)
---16 Str (2d6 + 3)
---Human Variant Feat: Great Weapon Master +10 (2d6 + 13)
---War Prist Bonus Action (2d6 + 13)(2d6 + 13)
---War Domain 1st level Spell: divine favor +1d4 (2d6 + 1d4 + 13)(2d6 + 1d4 + 13)
DPR Range 32 -
58
DPR Average: 45
Multiple Fight Max Melee DPR
(using a concentration spell, Limited Repeatable)
Human Variant Forge Domain
---Great Sword (2d6 + str)
---16 Str (2d6 + 3)
---Human Variant Feat: Great Weapon Master +10 (2d6 + 13)
---Blessing of the Forge +1 Damage (2d6 + 14)
---War Domain 1st level Spell: divine favor +1d4 (2d6 + 1d4 + 14)
Range (17-
30)
Average 23.5
Single Fight Max Melee DPR (using a concentration spell)
Human Variant Rogue (Possible AC15)
- Shortsword Light/Finesse (1d6 + dex)
- Shortsword Light/Finesse - off hand (1d6 + dex)(1d6) or (2d6 + dex)
- 16 Dex (2d6 + 3)
- Human Variant Feat: Magic Initiate, Warlock, Hex (4d6 + 3)
- Sneak Attack (5d6 + 3)
DPR Range 8 -
33
DPR Average: 20.5
---------------------
High AC / High single 1 handed weapon DPR Balance build Honorable mention-----
These builds have a high AC of 19 a high Max damage of 30 and without the negative to hit of great weapon master and a higher die second attack than Polearm master results in a higher average Damage Per Round that is actually above its minimum damage making it perhaps the most solid all around build I know of for actual play.
No feats and standard Array
Warforged War Cleric STR 16, DEX 12, CON 15, WIZ 14, INT10, CHA8 HP:10
---Chain mail AC16, Shield +2, and Integrated Protection +1=
AC19
---Longsword (1d8 + str)
---War Priest Bonus Action (1d8 + 3)(1d8 + 3)
---War Domain 1st level Spell: divine favor +1d4 (1d8 + 3 + 1d4)(1d8 + 3 + 1d4)
DPR Range 10 -
30
DPR Average: 20
Adjusted DPR with +5 to hit vs AC15 (55%) =
11 adjusted DPR
*Strength adds to hit and to damage of both attacks so you have to choose between 14 wisdom and 16 constitution so you ether have 1 use of War Priest and 11 health or 2 uses of War Priest and 10 health. War priest recharges on a long rest. Point Buy allows Str16, Con16, and Wiz14 with racial bonuses, with 4 points to play with.
With Feat and point buy
Human Variant War Cleric STR 10, DEX 16, CON 16, WIZ 14, INT8, CHA8 HP:11 (Max will for War Priest)
---Human Variant Feat: Medium Armor Master - Scale mail AC14(Max3) and shield=
AC19
---Rapier (1d8 + dex)
---War Priest Bonus Action (1d8 + 3)(1d8 + 3)
---War Domain 1st level Spell: divine favor +1d4 (1d8 + 3 + 1d4)(1d8 + 3 + 1d4)
DPR Range 10 -
30
DPR Average: 20
Adjusted DPR with +5 to hit vs AC15 (55%) =
11 adjusted DPR