D&D 5E Player's Handbook Official Errata

There's a new printing of the 5E Player's Handbook a'coming. It "corrects some typos while clarifying a few rules." But for those of us who already have a 5E Player's Handbook, there's a one-page PDF of official errata now available. It contains 51 items, covering classes, equipment, feats, spells, and more.

Download it right here! The errata has already been incorporated into the free Basic Rules.
 

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There was a lot of argument claiming that if you had line of sight to a creature RAW made it impossible for it to hide from you. It had to be completely impossible for you to see it (ie, behind a wall from which you are not peeking out or invisible) in order for it to even attempt to hide. This clarifies that that is not the case, and it's the DM's call whether conditions are sufficient to hide. So this clarification is kinda a big deal.

Oh ok, got it. I was having a little trouble understanding the rationale behind that one because I didn't have that misconception in the first place. Now I see how it's helpful, especially when "hiding" is actually sneaking. It's kind of hard to find a situation where you can sneak past someone and remain behind 100% cover. It was clear, to me, that the rules were meant to allow sneaking of this sort, and that the answer was for the DM to determine in what situation it was possible, but the additional language has gotten rid of some of the dissonance between that reading and the idea that you need 100% cover/obscurement to be able to hide. Thanks.
 

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Wait. My PHB Warlock "Slot Level" table never goes past "5th". That's actually correct? I always thought it was a typo...
 


Yes, it's correct. High-level warlock spells are powered by Mystic Arcanum, not by spell slots.

Hunh. Weird. Never really put those two together. Mind you, the warlock has absolutely zero interest among my players once I disallowed multi-classing, so that's probably why it's been ignored up till now.
 


Crawford has clarified that contagion effects work after three saves. Makes the spell relatively useless given most combats don't last three rounds or are over by that time. So no cool and effective disease delivery spell in 5E. Over-nerfed again by the designers.
 

Crawford has clarified that contagion effects work after three saves. Makes the spell relatively useless given most combats don't last three rounds or are over by that time. So no cool and effective disease delivery spell in 5E. Over-nerfed again by the designers.

Rather than the Sick-locking of epic creatures? I'll take this.
 




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