Aeolius
Adventurer
I agree with though who want modularity in the next edition of D&D. Combat could have Basic, Expert, and Advanced options; the simplest requiring no minis and minimal die rolls and the most complex adding new options that would appease the more stringent war-gamers. The same tiers could apply to races, classes, skills, feats, and so on.
Granted, that would inevitably lead to more fracturing of the fan-base. Imagine recruiting for a game with Basic Combat rules, Advanced character creation, Expert magic options, and so on.
WotC needs not to begin with rules, however. They need to ask themselves "How can we win back fans of 3e, 2e, 1e and older, while still appealing to fans of 4e? How can we grow the market? How can we prepare for the future?"
Granted, that would inevitably lead to more fracturing of the fan-base. Imagine recruiting for a game with Basic Combat rules, Advanced character creation, Expert magic options, and so on.
WotC needs not to begin with rules, however. They need to ask themselves "How can we win back fans of 3e, 2e, 1e and older, while still appealing to fans of 4e? How can we grow the market? How can we prepare for the future?"