fusangite said:
The problem is that the way alignment is structured is antithetical to orthodox (small-o) Christian understandings of evil.
Sure, but a lot of people just ditch alignment-as-written, or treat it as a purely descriptive system, or remove it completely from their games (as done in both my campaings with a minimum of effort or fuss).
The ease with which you can alter the aligment system depends a lot on the demands placed on it by each gaming group. Mine make few demands along those lines...
Unfortunately, the structure of D&D is such that its theory of evil is so deeply embedded that you cannot produce a D20 product without including it; SRD-derived games lacking the D&D theory of evil have to be produced as OGL not D20.
What do the rules governing
publishing materials have to do with the changes a group implements for their weekend game? Again, the groups I've played in had no signifigant problem disentangling the alignment system from the rest of the game.
It is impossible for this to happen under D&D's damage mechanic. That's the point I'm making.
But hamstringing a foe is easy to
describe using standand d20 mechanics, even if the offical rules don't provide for it. Are you really saying your group couldn't agree on a way to model it?
Using your original example, I'd rule hamstringing a captured foe (outside of combat) would result in said foe having his movement rate reduced to a Crawl (5ft), and suffer a -2 circumstance penalty to any physical activity they could still perform. There... easy-peasy (I can't believe I just typed that...).
Hamstringing during combat is a lot trickier, and also outside the scope of your initial example. Even so, a hamstring could replace a coup-de-grace, it could require a crit + use of the some kind of narrative-altering resource (like action/hero/conviction points, if used), etc. None of that is core, but its all easily rendered in close-to-core terms. Its hardly a rewrite of the whole combat resolution system.
Perhaps we just disgree on what constitutes 'radical alterations to the mechanic'.
And can't some rule modifications be ad-hoc and single-use-only?
The D20 mechanic cannot be used to represent all possible fantasy worlds.
I don't think anyone said it could.
As to how useful a tool it is to model a wide variety of fantasy worlds, I still think that's best framed as a social issue, a matter of the expectations and agreements between players.
You expect a rules set to provide "the physics of the game world", where I expect them to provide a rough modelling tool.