Gameplay.The feeling is mutual.
I never said they were minimal... and if you believe I did please show me where. I conceded they were not structured in a specific process, which I understand you prefer but I posted a list of mechanics in D&D all related to exploration which was pretty comprehensive... I then asked you what you felt was missing... well besides a process what is?
Structure does not in turn mean more mechanics... you get that right? My structured process could be flip a coin every 8 miles traveled, heads combat encounter and tails no encounter... its s structured process but it has minimal mechanics.
Your comprehensive list of all the stuff in D&D that is related to exploration is great! It's -cool-. But there's barely anything there. Not that you care for Quantitative measures. It's got a lot of individual headings and that's plenty! It has at least- two whole paragraphs and a chart describing weather events, that's way more than you need! Don't count how many pages those paragraphs take up compared to combat, though, 'cause that's a poor measure of what's actually here!
Who cares if the game doesn't actually have any, y'know, -game- invested in that aspect of it. That it's just set dressing.
Of course when I pointed this out, before, you were quick to pass it off as a matter of "Wanting More". Of me, personally, being unsatisfied that it had everything I needed but somehow -I- was unable to put it together. Quite insulting, by the way.
And now you're seriously arguing that a few paragraphs and charts compares to game systems that devotes to Exploration as much space as D&D does to Combat have no "More Mechanics" than D&D does for Exploration.
It's mind-boggling, in all honesty.