D&D Errata Nerfs Conjuring Spells, Makes Other Changes

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A new errata for Dungeons & Dragons' revised 5th Edition has provided a significant nerf to conjuring spells and provided some clarity on how the Hide action works within the game. Wizards of the Coast released a new errata for its various D&D Core Rulebooks today, with a host of mostly minor changes to the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Two of the biggest changes came to the Player's Handbook, with various conjuring spells receiving a notable debuff to upcasting, and the Hidden rules receiving a round of clarifications.

The Conjure Elemental, Conjure Fey, Conjure Minor Elementals, and Conjure Woodland Beings spells all received debuffs to their "Using a Higher-Level Spell Slot" sections, with the amount of increased damage decreasing from 2 attack die of a certain size to 1 attack die of a certain size. Several shapeshifting spells that granted temporary hit points now clarify that those temporary hit points go away once a spell is cast.

Additionally, the Hidden rules now explicitly state that the Hide action grants the Invisible condition "while hidden" and states what ends a player character hiding, which includes an enemy finding you via a Perception check. The Hide action received some notice during the initial Player's Handbook release for some alleged loopholes in the rules.

A full list of errata can be found on D&D Beyond.
 

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Christian Hoffer

Christian Hoffer


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The rules should allow a dex save and a str save to simulate the Hollywood trope of preventing a fall by catching an edge, branch etc. It’s a shame that D&D has no mechanism for that in the RAW. I don’t think it ever has.
In 4e D&D, the player can make a saving throw to see if their PC is able to catch the edge of the drop.

EDIT: @UngeheuerLich beat me to it!
 

The rules should allow a dex save and a str save to simulate the Hollywood trope of preventing a fall by catching an edge, branch etc. It’s a shame that D&D has no mechanism for that in the RAW. I don’t think it ever has.
In addition to 4e like others noted, 3.5 also included rules for catching yourself when you fell. The rules were under climbing, and were pretty close to impossible (succeed at a Climb check, with the DC being equal the DC for whatever you were climbing +20).
 

There's no maybe about it. I am saying she isn't interested in it, but gets us into combat often anyway.



Naw. I am saying the player shines in social encounters. Her PC is fine at it but I am not talking about rolls.



I didn't call combat pesky. I didn't say or imply what you appear to be inferring. I am saying combat happens (I am not instigating it, we're in a mega dungeon and it does happen whether we like it or not).
Shining in social encounters IS a form of character power. Rolls not required. Seems like that to the social character, combat is pesky. Some players live for combat, others, not so much. And yes, I have played with players who had a talent for their characters getting into situations using non-combat skills that then required the party to do combat to rescue the now trapped non-combatant because any chance of surprise was blown. Sometimes those can be the best combats because they weren't scripted.
 

Shining in social encounters IS a form of character power.

Yes. That's why I mentioned it.

Rolls not required. Seems like that to the social character, combat is pesky.

I think so. But she rolls with it because we're in a phase of this adventure which requires a whole lot of it.

Some players live for combat, others, not so much. And yes, I have played with players who had a talent for their characters getting into situations using non-combat skills that then required the party to do combat to rescue the now trapped non-combatant because any chance of surprise was blown. Sometimes those can be the best combats because they weren't scripted.
True. It's rarely boring.
 

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