Sparky
Registered User
I would also add that the tone of the slip, while well-intentioned, seems a bit defensive and soap-boxy. Consider that some of the parents who see these slips may not know of any controversy - so there's no need to defend anything. Simply, and unemotionally, state what you provide (creative social environment that promotes collaborative storytelling and quick, creative problem solving), what environment it is provided in (a drug, tobacco and alcohol free one) and that the most important thing that you want is for the parents of minors to feel comfortable with their children's activities. Offer your number for further contact. Offer to let them see the gaming space. Offer to let them sit in on a session.
There isn't any reason for a concerned parent to believe any of the claims you make about the merits of RPGs.
If I were trying to reassure parents I wouldn't mention these things (even in contrast): Suicide... Poker... Urban Legends (tantamount to calling them dupes)... an even indirect mention of the other things kids can do to get into trouble.
Parents have a legitimate stake in questioning their children's hobbies and the tone of some of the latter sentences is close to calling them dumb for not identifying RPGs as a safe and healthy. Or could be taken as such by an uninitiated, uninformed or simply concerned parent.
Be unemotional.
As many have said, you're not defending yourself or D&D, but offering to open the mysterious game up to parents so that they can choose, based on their own judgement, if it is something they think their children should participate in. Don't tell them how safe and healthy and cool and un-suicidifying and doctorate-making D&D is - of course you would say that 'luring' Dungeon Master that you are (facetious). It is unlikely they will believe you. It think the first offer to let them sit in a session is the best one.
The RPGA is unlikely to register as anything important, noteworthy or reassuring to folks who do not know the hobby or take a dim view of the hobby.
There's so much positive in D&D. Focus on that - collaborative, creative and analytical storytelling in a safe, drug-free social setting.
But, really, you would be best off to not have minors in your group. Especially if you refuse to have your sessions in any place except this Poker room (another thing I would skip mentioning. Call it a Game Room, Rec Room... all better and less... seedy).
I also agree that the Rules of Conduct should stay... the language, demeanor, no-illicit-substances... etc. And that the GAME RULES should go. They're confusing and I think potentially freaky to non-gamers. I would also say 'please' on the latter Rules of the House... Please make eye contact and don't mumble. Please leave the bathroom neat and wash your hands before returning to the table. Please just seems... polite. I mean, maybe older teenage boys respond better to being told what to do, but I can see parents liking a more formal code of conduct. I also don't really want to think too much about men and toilet seats. Ick.
This is all over the place, I hope that you take it in the constructive way that I mean it and apologize if any of it comes across as harsh or overly critical. Good luck to you and best wishes for your GMing.
(Note: I am not a parent.)
There isn't any reason for a concerned parent to believe any of the claims you make about the merits of RPGs.
If I were trying to reassure parents I wouldn't mention these things (even in contrast): Suicide... Poker... Urban Legends (tantamount to calling them dupes)... an even indirect mention of the other things kids can do to get into trouble.
Parents have a legitimate stake in questioning their children's hobbies and the tone of some of the latter sentences is close to calling them dumb for not identifying RPGs as a safe and healthy. Or could be taken as such by an uninitiated, uninformed or simply concerned parent.
Be unemotional.
As many have said, you're not defending yourself or D&D, but offering to open the mysterious game up to parents so that they can choose, based on their own judgement, if it is something they think their children should participate in. Don't tell them how safe and healthy and cool and un-suicidifying and doctorate-making D&D is - of course you would say that 'luring' Dungeon Master that you are (facetious). It is unlikely they will believe you. It think the first offer to let them sit in a session is the best one.
The RPGA is unlikely to register as anything important, noteworthy or reassuring to folks who do not know the hobby or take a dim view of the hobby.
There's so much positive in D&D. Focus on that - collaborative, creative and analytical storytelling in a safe, drug-free social setting.
But, really, you would be best off to not have minors in your group. Especially if you refuse to have your sessions in any place except this Poker room (another thing I would skip mentioning. Call it a Game Room, Rec Room... all better and less... seedy).
I also agree that the Rules of Conduct should stay... the language, demeanor, no-illicit-substances... etc. And that the GAME RULES should go. They're confusing and I think potentially freaky to non-gamers. I would also say 'please' on the latter Rules of the House... Please make eye contact and don't mumble. Please leave the bathroom neat and wash your hands before returning to the table. Please just seems... polite. I mean, maybe older teenage boys respond better to being told what to do, but I can see parents liking a more formal code of conduct. I also don't really want to think too much about men and toilet seats. Ick.
This is all over the place, I hope that you take it in the constructive way that I mean it and apologize if any of it comes across as harsh or overly critical. Good luck to you and best wishes for your GMing.
(Note: I am not a parent.)