BiggusGeekus said:We don't have firearms because the universe/gods don't let us or the materials aren't there. OK.
But ....
We have dwarves who can make an adamantite sword cut through volcanoes but they can't muster up the metallurgy to make a decent steam engine railroad.
Well said. My campaign has rare and limited firearms for exactly that reason
Only if you DM it that way. What do you define as the status quo? How much does the average commoner make? DO your LG cities power up swords instead of feeding people when there is literal starvation? They're all your decisions to make. If that's the route you take, that's a pretty dark (albeit) intriguing world view.BiggusGeekus said:It is more important to a city to magic up a +2 longsword than it is to feed thousands of people. This applies even to lawful good areas.
Hmm... a world where LG isn't even all that good...
This brings me to my gripe. Why do NPCs make 1 sp a day? That's totally crazy, when your 1st level expert shopkeeper gets heaps of coins from random adventurers and the adventurers themselves could literally buy their lives as if it were nothing? The economics of D&D have always been a major debate point, looking at inflation, poverty, etc.
My upcoming game'll have to house rule in a more acceptable income for NPCs.