TrippyHippy
Hero
Its not unsatisfying to me. And I'm not the only one who feels like this.As someone else said, I don't see how one is harder then the other.
But I think it's a serious design flaw from the point of teachability to have the game start at a 1st level that will provide an unsatisfying play experience. Because every new player is going to begin at level 1. It's a natural and default starting point - if you weren't meant to start there, why would it be labelled "first"?
If it is a fact to say that a 1st level PC can take a full strength blow in the face from a broadsword and still come out smiling, whilst being able to hand out deadlyThis is a red herring in my view. 4e PCs are highly vulnerable in fights at low levels - it's just that it will take multiple blows to drop them from full to zero hp. (Thereby reducing the Russian roulette factor.)
damage at will, then it is fair to say that PCs are not vulnerable. Certainly not as vulnerable as in previous editions. That's not Russian roulette, that is gritty, realistic fantasy.
I would strongly encourage the designers to avoid building a game which will repicate classic 1st level D&d play as the default.
I would suggest that risking alienating players who simply wish to play in an authentic D&D experience, something akin to their previous experiences of the game, in yet another edition of the game is folly.
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