Crazy Jerome
First Post
The problem with this idea is that it makes eyeballing off-the-cuff modifiers much, much harder. E.g., a +1 bonus in a d20-based system is a +5% change in the rate of success (except in the very, very extreme cases).
In a 3d6 system it can vary wildly; if you need a 10 to start with, a +1 bonus is worth a +12% change in the rate of success; if you need a 5 to start with, a +1 bonus is only a 1% change in the rate of success.
There would have to be some limits on it, but I think it would be within the realms of reason to design a system that could switch between d20 and 2d10, more or less unchanged. You'd have to be really careful with modifiers, more so than in a d20 system alone. And of course, switching the dice would produce a somewhat different play experience. That would be the point. But it could be made so that those two different play experiences worked.
I vastly prefer 2d10 over 3d6 for such subsitutions. Not only does it come closer to matching the possible range, but the percentages are almost intuitive. Each result comes out on an even percentage, and the curve is very regular. You can show people a chart of the possibilities, and they can make informed decision using it. We ran a house-ruled Fantasy Hero for awhile, where we swapped 3d6 for 2d10, for just that reason.
Surprising, d8+d12 works pretty well too, if you want to really flatten out the center.