S
Sunseeker
Guest
I love how concise 4e rules can be. For me it's a beautiful thing. For many of my friends, it's a load of bullocks. For instance a rule that says:
"If you crit, make another attack,"
would be perfectly clear and playable for many of the players I play with. But in 4e words, this rule reads like:
"Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you scored a critical hit against."
It sounds like a lawyer doing the verbal tap dance in a court room. The amount of jargon in the first version is 2 words (crit and attack), the amount of jargon in the second version is 7-8 phrases depending on how you break it up (round, critical hit, barbarian, attack power, melee, basic attack, free action, target). I can see why many people hate this.
The first and second rule are two different things.
The first rule says "when I crit", okay, is that every time I roll a 20? Is that a crit within the definition of attacking? Skill-checking...oh it's a critical hit. okay, attacking.
The second rule tells us how often we can do it(once per round), there's no indication that this limit exists in the first rule.
The second rule tells us what can trigger this attack(Barbarian attack powers), there's no indication that this is limited to Barbarians in the first rule.
The second rule continues to clarify that you can only do a melee basic as this extra attack.
Then it goes on to say that this is a "free action" so people know what it costs them. Sometimes this stuff is a minor action.
And lastly, probably the only part of the rule that doesn't clarify it further, is that you can attack any target(presumably within range).
Quite simply, "when you crit, you can make another attack" is a bad rule which would lead to all sorts of abuse and misunderstanding. While the second rule may be verging on verbose, it is clear. It says HOW, it says WHEN and it says HOW OFTEN.