D&D Minis "The Game"

D&D Minis "The Game"

  • I like it

    Votes: 15 65.2%
  • I didn't like it

    Votes: 2 8.7%
  • I haven't tried it/I don't know

    Votes: 6 26.1%


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i like it, but without the MiniHb :D

edit: if you want me to rant. i can tell you how i really feel about the Handbook. ;)
 
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diaglo said:
i like it, but without the MiniHb :D

edit: if you want me to rant. i can tell you how i really feel about the Handbook. ;)

Have at it! (...but try to add whatever good, as well as bad, that you have found in it, please.) :)
 


the good from the MiniHb: they have really cool pics of the minis that aren't yet out. i esp. like the Halfling Outrider.

the bad: everything else. you don't need to waste your hard earned money on this PoS. nothing about it is worth the price tag. even at the 50% discount, i paid, it is still way overpriced. all of the rules in it that are necessary are included in the starter packs of minis. you don't need this book. it suXX0rs.

edit: the new feats, classes, and PrC are imnsho the major problem of d20 D&D.
 
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Mark said:
Thoughts on the game itself?

The game is a lot of fun. Evil seems to be a bit more powerful than the good. I made a 100 point party (ended up only 4 minis) with a medusa and pretty much cleaned house.
 

Personally I like the game itself.
I agree with Diaglo about the book. I flipped thru it this weekend at the store and decided not to get it.
 

My feeling is, to use the old Scottish expression, "Nae fysshe, nae fowle, nay gude redde herringe" -- it's not a full minis game, it's not a simple game, it has no context beyond the battles.

Okay, let's put cards on the table.

With the creation of 3.5, we have a minis game. Remove the roleplaying aspects and you have a set of miniatures rules, replete with morale rules, movement rates, and all the rest. You can just set minis on the table, use every single combat rule, and you have a table top battle. But the Mini Game undercuts this system by simplifying several of the points and adding in extra classes that make sense in a minis game, but not in a rpg situation.

On the other hand, the Mini Game is not as simple as, say, HeroClix or other straightforward fantasy mini games currently available. You need more than just the Miniatures Handbook to play the game fully -- you definitely need the PHB and realistically need the MM and DMG as well to get full use, rather than having a short set of rules included in the gamebox. This means that you need to be into D&D before you get into the Mini Game, rather than just picking minis.

No, I don't see a need for or a point to the Mini Game. For those of you who do enjoy it, I sincerely hope you will have a great time with it. OTOH, I actively dislike the miniaturization of the rpg and feel that if we want a D&D-inspired miniatures game we need simpler rules for the minis.
 

It's a slightly modified Chainmail rules system. So, it's pretty cool. :cool:

Skipping the MiniHB though. Glanced at it in the local Waldenbooks and wasn't too impressed. I'd only buy it for the monsters. :D
 

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