How likely are you to use D&D for your next game?

How likely are you to use D&D for your next game?

  • We're using 5e now, and plan to continue

    Votes: 31 18.6%
  • Our table will discuss 5e among other possible options

    Votes: 13 7.8%
  • We will be playing D&D, but use an older version (B/X, AD&D, 2e, 3e, 4e)

    Votes: 11 6.6%
  • We will be playing a variation on D&D (Pathfinder, Level Up, etc)

    Votes: 17 10.2%
  • We will be playing a retroclone version of D&D (OSE, OSRIC, etc)

    Votes: 5 3.0%
  • We will be playing another game and will not be using D&D or any of its variations

    Votes: 60 35.9%
  • Not sure. We need to talk in general about what we'll be playing next

    Votes: 10 6.0%
  • We will be trying 5e for the first time

    Votes: 1 0.6%
  • We will be playing a D&D-adjacent game (DCC, Shadowdark, etc)

    Votes: 19 11.4%


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Haven't heard of that, got a link with a description?
Sure! Link here:


Trespasser is a d20-based roleplaying game about common folk becoming adventurers amid the ruins of their fallen land. It is designed for player-driven, sandbox-style campaigns of base building, survival, dungeon crawling, and perilous tactical combat.


Players take on the roles of trespassers, those who have rejected the lives of squalor and fear they've been handed by the powers that rule their world. It is their mission to explore dungeons, slay monsters, and use their power and treasure to build a prosperous haven in defiance of their wicked Overlords.


Inspirations: D&D 4E, Dungeon Crawl Classics, Darkest Dungeon, Dark Souls, Divinity: Original Sin II, Strike! RPG, The Black Hack, Cairn, 13th Age, Shadow of the Demon Lord
 

Sure! Link here:


Trespasser is a d20-based roleplaying game about common folk becoming adventurers amid the ruins of their fallen land. It is designed for player-driven, sandbox-style campaigns of base building, survival, dungeon crawling, and perilous tactical combat.


Players take on the roles of trespassers, those who have rejected the lives of squalor and fear they've been handed by the powers that rule their world. It is their mission to explore dungeons, slay monsters, and use their power and treasure to build a prosperous haven in defiance of their wicked Overlords.


Inspirations: D&D 4E, Dungeon Crawl Classics, Darkest Dungeon, Dark Souls, Divinity: Original Sin II, Strike! RPG, The Black Hack, Cairn, 13th Age, Shadow of the Demon Lord
Yeah, this might better fit the "D&D-adjacent" category.
 





Marked "Not D&D or any of its variations" but its not entirely certain that the latter is true; there are circumstances where Shadow of the Weird Wizard or PF2e might be on the table (but its unlikely), but it won't be any actual D&D version.
Oh I desperately want to run weird wizard, waiting on jp coovert's dragon town box set to arrive before I try setting something up at a FLGS for it.
 

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