I'm A Banana
Potassium-Rich
Personally, I want to see a PHBI redo with what they have learned from the last couple of years.
What about HotFK/FL? Chop suey?
Personally, I want to see a PHBI redo with what they have learned from the last couple of years.
I've been playing various incarnations of D+D since 1980, and have recently gotten into the 4e game (thanks, Critical Hit podcast!)
I have the PHB, DMG, and MM. I have flipped through most of the classes in the PHB, and was looking at the PHB3 last week. It looks to me like the charater classes in PHB3 are inherently more powerful than those in the PHB. The monk, for instance, gets movement AND attacks for all his/her at-will powers. Noone in the PHB gets such benefits.
Then I was reading the thread on broken powers here on EN World, and saw people talking about how the monster damage is increasing to keep up with the power of the characters.
My question is: is it even worth trying to play a character created from the PHB?
I know with previous editions of the game, playing a straight fighter for example became a useless proposition because other classes had been created who could blow the fighter out of the water. My frustration with this power creep led me to stop buying D+D materials. At this point, I play a 3.5 campaign which is deliberately limited to the original three core books in order to keep that power creep at bay.
Before I invest too much into 4e, am I going to hit the same problems here?
Thanks for your help!
What about HotFK/FL? Chop suey?
My question is: is it even worth trying to play a character created from the PHB?
intelligently join these discussions!
There is however, a fair amount of errata for the core books, which can be overwhelming if you try to digest them all at one go. What do you all think, should he incorporate them?