Pheonix0114
Explorer
I picked Thri-Kreen, Mul, and Winged Folk.
Thri-Kreen because an insect race simply has no place in my world, and I don't imagine they would have thought processes that even begin to resemble our own.
Mul because I dislike the idea of a half-human/half-dwarf somehow being TALLER than the average human. I mean, wtf?
Winged Folk because of flight. If you can fly to the top of a tall tree to rain down arrows from, what hope do any melee mooks have?
Beyond that, the races that are essential to my setting, as PCs, are: Humans, Half-Elves, Elves, Half-Orcs, Dwarves, Shifters, Wilden, Tieflings, Dragonborn, and Half-Giant/Goliath.
These races originally came from 4e, which was the original edition my group played, but as we switched to Pathfinder it came up again and again that This or That was really interesting and so I put the work in to make them all playable races. In general, I'd say having 20 bazillion different possibilities is too much, but if a person has a concept for their character that can find its place within my setting I let them go with it, as every time they flesh their character out I get free setting material.
And yes, I excluded Halflings on purpose, I am working on a culturally significant group to throw into our next game, I was thinking Gypsy like nomads, but as of now halflings as a whole have next to no impact on the world.
Thri-Kreen because an insect race simply has no place in my world, and I don't imagine they would have thought processes that even begin to resemble our own.
Mul because I dislike the idea of a half-human/half-dwarf somehow being TALLER than the average human. I mean, wtf?
Winged Folk because of flight. If you can fly to the top of a tall tree to rain down arrows from, what hope do any melee mooks have?
Beyond that, the races that are essential to my setting, as PCs, are: Humans, Half-Elves, Elves, Half-Orcs, Dwarves, Shifters, Wilden, Tieflings, Dragonborn, and Half-Giant/Goliath.
These races originally came from 4e, which was the original edition my group played, but as we switched to Pathfinder it came up again and again that This or That was really interesting and so I put the work in to make them all playable races. In general, I'd say having 20 bazillion different possibilities is too much, but if a person has a concept for their character that can find its place within my setting I let them go with it, as every time they flesh their character out I get free setting material.
And yes, I excluded Halflings on purpose, I am working on a culturally significant group to throw into our next game, I was thinking Gypsy like nomads, but as of now halflings as a whole have next to no impact on the world.