D&D Race You Hate the Most

Which D&D Races Do You Hate? Choose All That Apply!

  • human

    Votes: 7 2.5%
  • elf

    Votes: 15 5.5%
  • dwarf

    Votes: 8 2.9%
  • gnome

    Votes: 39 14.2%
  • halfling

    Votes: 29 10.5%
  • 1/2 elf

    Votes: 39 14.2%
  • 1/2 orc

    Votes: 38 13.8%
  • drow

    Votes: 88 32.0%
  • duergar

    Votes: 83 30.2%
  • tiefling

    Votes: 71 25.8%
  • aasimar

    Votes: 65 23.6%
  • genasi

    Votes: 86 31.3%
  • warforged

    Votes: 84 30.5%
  • shifter

    Votes: 69 25.1%
  • changeling

    Votes: 63 22.9%
  • kender

    Votes: 134 48.7%
  • thri-kreen

    Votes: 77 28.0%
  • mull

    Votes: 69 25.1%
  • goliath/1/2 giant

    Votes: 62 22.5%
  • githyanki or -zerai

    Votes: 81 29.5%
  • dragonborn

    Votes: 94 34.2%
  • winged folk/raptoran/etc.

    Votes: 125 45.5%
  • other subraces (explain)

    Votes: 43 15.6%
  • other half-races or planetouched (explain)

    Votes: 39 14.2%

Can I get an amen? :)
Amen.

Look, people should be able to play ALL KINDS of wierd and questionable races as PC's. I don't have a problem with that and neither should anyone else. There are two caveats:

1) As the DM do I really want them in my campaign?
2) Does it REALLY belong as a race in the CORE rules?

Publish a PH2 with 100 pages of wierd, powerful, and wacky races for people to choke on. Enjoy. I might even buy such a thing myself. But which races belong as a core race over the others? Which PLAYER character races define a DEFAULT D&D setting? It sure as hell ain't Dragonborn, Eladrin and Tieflings but I think a good argument can be made for Orcs.
 

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I think something like the LA system is the only way to make many races play well. If I want to play a giant, I don't want to play a poor excuse of a giant in a party of exceptional humans, elves and dwarves. Giants are supposed to be tough and strong, not equal to 1st level humans.

For some other races, like drow, you can just say that they aren't inherently more powerful. All drow you are likely to meet outside their cities have just been hardened by their societal competition, and are in effect level 3+ characters. No LA needed - if you play a 1st level one you are either very young or have been brought up outside their society.

Basically, no race that is a tough challenge due to something inherent like strength, size, natural or supernatural abilities etc. should IMO be reduced to the power level of humans and other core races.
 

If I wanted Talislanta, I'd play Talislanta.

On the other hand, if I wanted to play Talislanta I'd play ... D&D. Because that's what my group plays. I think I could maybe pull out Trail of Cthulhu or In Nomine and convince them to play, but I don't think I could pull out a new fantasy game and convince them to play.

D&D got where it is and stayed where it was by taking over a huge area of fantasy territory, by not limiting itself. We can have long discussions about core and not-core and even third-party and magazines, but somewhere in there there should be room for all sorts of weird races.
 

Basically, no race that is a tough challenge due to something inherent like strength, size, natural or supernatural abilities etc. should IMO be reduced to the power level of humans and other core races.
Definitely agree. In the 1E DMG Gary Gygax devoted a notable amount of space to this general idea. There's a whole section titled, "The Monster as a Player Character". It is actually in that section where he talks about the game being "humanocentric".

Right up front he suggests that it's a questionable idea because the motivation that players have in wanting to play "monsters" as their PC is simply to dominate the campaign. He then notes that the game orients around humans for good reasons and suggests that there's nothing particularly wrong with some experimentation along these lines but that in the long run it should be humans and demi-humans that REMAIN the focus of the game. His conclusion however comes down to: if you want to allow monsters as player characters that's YOUR problem.


Now when he's talking about "monsters" he's talking about them in a far more general, 1st Edition style (since this is FROM 1E). He mentions demons, devils, demi-gods, undead, and dragons as being common requests from players but I'm pretty sure that he'd heartily lump creatures like Drow, faerie races, giants/half-giants, and the like into that broad category of "monsters".


I have to agree with his sentiments. Always have. Now it's been my fortune that my players have rarely, if ever, asked to step any distance outside the bounds of what the PH or a particular campaign settings' sourcebook lists as a PC race. I've come to see that as both good and bad. Good, because it means that I have been spared a lot of headaches stepping on the necks of players who are trying only to disrupt my game to satisfy their own lust for lording it over the other PC's and myself as DM. Bad, because I think there's a lot of fun to be had in playing as or alongside a character who is highly unique simply due to being a wildly outrageous and nonstandard race. But a request to play an UNusual race can't exist if there isn't a roster of USUAL races to refer to.


We should all step outside the box a few times and exercise our own imaginations and challenge that of our DM's by playing a PC of an non-standard even downright exotic race. But, approval for that should still rest with the DM and it should not be a matter of OVERRULING the PH to say, "That race is too wierd, too powerful, too newly invented to be included in my game by default and so it is forbidden except by special request." It should be a matter of acceeding to SPECIAL requests to play races as PC's which are NOT "traditional", even generic and staid fantasy stereotypes.


Unusual, powerful, and newly invented races belong in supplements or as campaign setting design choices left STRICTLY up to the DM to allow as he sees fit. Words like "standard", "generic", and, "default" when applied to choice of races that are appropriate for inclusion in a Players Handbook simply do NOT allow for dragonborn, drow, eladrin, tiefilings, half-giants, undead, lycanthropes, aasimar, githyanki, warforged and many others. Let the game designers field their SETTING design ideas forward in some other, more appropriate place. Even the DMG would be an appropriate place for including some alternative PC race possibilities that just don't belong in the PH - if accompanied by firm assertions that their use by players is subject to DM approval for all the above reasons, and thus well-considered by the DM for those reasons before being allowed, and NEVER to be assumed as a right by players.

But that's probably just me.
 

Now when he's talking about "monsters" he's talking about them in a far more general, 1st Edition style (since this is FROM 1E). He mentions demons, devils, demi-gods, undead, and dragons as being common requests from players but I'm pretty sure that he'd heartily lump creatures like Drow, faerie races, giants/half-giants, and the like into that broad category of "monsters".

Does not follow.

"You should not orient the campaign around almighty monsters capable of vast destruction from day 1" does not mean "you should not orient the campaign around things different from but equal to humans and demi-humans."
 

but I'm pretty sure that he'd heartily lump creatures like Drow, faerie races, giants/half-giants, and the like into that broad category of "monsters".

I on the other hand am pretty sure Gygax is dead. So we have no idea what he would or would not lump into "monsters".

I really don't understand the fascination with making D&D have one of the most mundane racial selections ever.
 


The further away from Human we drift, the more blurred the line becomes between PCs and Monsters. So maybe 5E desn't need a ton of races. Maybe 5E just needs the four iconic races and an updated Savage Species?
 

Imho, D&D has always been wahoo. It's always been a 'Mos Eisley cantina' sort of world, one where Conan, Galahad, Cugel the Clever and Caine from Kung Fu team up to fight Dracula, some monsters from Tolkien, and something out of an episode of Space: 1999.

So it's a bit odd that some editions - 1e and, especially, 2e - haven't allowed that weirdness that's out there in the default D&D world, that world that's replete with monsters and magic, to seep into the PC race selection very much.
 

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