Corinnguard
Hero
The stuff being the other kinds of celestials and fiends present in its' bestiary?The tiefling/aasimar stuff in the 5e Manual of the Planes on Drivethru is also great, and easy to convert to heritage gifts.
The stuff being the other kinds of celestials and fiends present in its' bestiary?The tiefling/aasimar stuff in the 5e Manual of the Planes on Drivethru is also great, and easy to convert to heritage gifts.
No, they have a lot of planetouched variants in the book. At least I thought they did.The stuff being the other kinds of celestials and fiends present in its' bestiary?
But all those things they took away are just "niche", right?
Tasha's is a product that people had to paid for. Doesn't matter if less people have it than the PHB, it's still a regurgitation of material, not something really new.
I highly disagree that the Ranger can be called "a completely different class" between the two handbooks to begin with. Moving their spell table 1 level earlier is not a "a new class". That's a tweak. Same for the abilities they adjusted. There is nothing groundbreaking that was introduced. It's been widely jeered at how weak and completely vanilla their capstone ability is in the new handbook, and the reliance on Hunters Mark's, an already existing ability.
Bringing things back to species, anyone else disappointed Aasinar were just MotM but more flexible version instead of more like the Tiefling with lineage options?
So, you are only looking at two of the abilities out of the seven
most tables are going to be fine with the ranger
No. Not instead. In addition to. If you do it instead, you create a contradiction where your race is better at X stat than other races(special trait), yet simultaneously not better at X stat than other races(no stat bonus). You need both or a disconnect happens.Ability score adjustments for species aren't good. Ability scores don't enough unless they are vastly different.
A 18 Str Orc and a 14 Str Halfling don't really have that much of a different in actual strength. It only affects classes IE fun.
Instead every race should have traits that modify their formula and stats.
- STRENGTH
- Powerful Build
- DEXTERITY
- Naturally Stealthy
- Nimble
- Nimble Escape
- CONSTITUTION
- Relentless
- Resilience
- Toughness
- INTELLIGENCE
- Cunning
- Extra Skill
- WISDOM
- Keen Senses
- CHARISMA
- ????
A 14 and 18 are not a significant difference. Not in 5e anyway. The difference is two hits every 20 swings, which for the bulk of play since most games never get to 10th level, means 2 extra hits spread over 4-5 combats. You're never even going to know they happened. The +2 to damage is likewise insignificant. 5e monsters are bloated bags of hit points, so the piddly extra damage to the hits you get during a combat aren't going to have a noticeable effect unless the DM tells you.14 and 18 is a significant difference. Also, dice rolling for stats at character creation is bad, the player handbook should suggest every character having 80 points to work with, with only 2 stats that can go above 14 as the base, and only 1 above 16.