D&D Wargaming: Evil OOC

Why use a Xbow? With a composite longbow (and possibly a level of Sorcerer for True Strike he could do the same thing from 2000' away.
 

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Dopplegangers are not type: humanoid (they're 'monstrous humanoids') so you can't use Dominate Person, but Sending works quite well for getting regular (if short) reports from them.
 

Crowe:
When I get back in the game I plan on traveling around the good lands destroying small villages. I could probably drop in on your spies if I'm in the area and destroy the villages nearby while they spy. Then I could meet up with them and relay to you through the bond. The trouble is I can only go so fast and I'll want to take time to destroy stuff on the way. A better way might be to make a deal with someone who can teleport at will. If you do decide to work with me I'll want some sort of compensation, I need to start getting some ghost touch equipment.

Serpenteye:
I thought about the greater teleport thing but there is one problem. I exist on the ethereal plane. If you could plane shift or ethereal jaunt as well your stratagy would work though. But do we really need two armies just to destroy defenseless villages?
 

Drakknyte32 said:
Crowe:
Serpenteye:
I thought about the greater teleport thing but there is one problem. I exist on the ethereal plane. If you could plane shift or ethereal jaunt as well your stratagy would work though. But do we really need two armies just to destroy defenseless villages?

Not for the villages, but perhaps for the towns. Our enemies will eventually adapt the our methods of warfare and develop a way to quickly detect any disturbance in their territory and then rapidly deploy their most powerful characters. In such a situation we're going to need to either make our raids so quick that they cannot possibly respond before we have already left or we have to ambush them with superior forces. There are limits to the number of Shadows I can teleport in a limited time.
 

You only need to teleport the shadows in once and then leave - the shadows spawn more shadows and they do the fighting for you. and in a village of lv 1 commoners you wont need many shadows - so hit multiple villages at once with small shadow 'strike forces'...
 

There's also a limit to the number of places they can be at the same time. They can't watch everywhere at once.

Also after the first couple of raids, we want them to deploy their powerful characters.

If we know where their generals are, we also know where they aren't.

If we can force them to react predictably, we can take them apart.

Edit: Serp, I'm positively drooling at the wild goose chase you're going to be able to lead them on.
Step 1: Port. Step 2: Boom. Step 3: Repeat.
 
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The only substantial risk in my plan is that some of my newly spawned Shadows will become fre-willed when their sires die. Those Shadows and their spawn could spread over the entire planet, attacking every living creature they encounter. My loyal Shadows (most likely a far greater number) will be powerless to stop them since Shadows are useless against other Undead.
Our only recource might be to convert ourselves and our nation to undead first, and create an empire of the dead, eternal and all-powerful. :]
 
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I thought your character was the original sire - so its only a problem if your 'deaded' (or do shadows only go one generation?)

anyway back to me:P

If the Misylak forest is my Fortress - then what is allowed? I understand that the rest of you get a 'Town' and can spend $$ on protecting it.
What should I do in my forest? (Unhallow with an embedded Entangle and Forbiddence of course)

Fieari can I assume that the Misylak is populated by wild animals, assasin vines, poison thorns and shambling mounds (or do they have to be 'bought'?), can I have a maze made from shaped wood and walls of thorns? What about a bog and quicksand? What traps, hazards and other obstacles occur naturally in the unhallowed twisted Misylak forest?
 


Tonguez said:
If the Misylak forest is my Fortress - then what is allowed? I understand that the rest of you get a 'Town' and can spend $$ on protecting it.
What should I do in my forest? (Unhallow with an embedded Entangle and Forbiddence of course)

Fieari can I assume that the Misylak is populated by wild animals, assasin vines, poison thorns and shambling mounds (or do they have to be 'bought'?), can I have a maze made from shaped wood and walls of thorns? What about a bog and quicksand? What traps, hazards and other obstacles occur naturally in the unhallowed twisted Misylak forest?

The rest of us are getting the basic structure of our fortress for free, so I would tend to think you could dictate geography.

Anything that fights back has to be paid for.

IOW, you can build a hedge maze out of blackberry shrubs for free, but the assassin vines, shambling mounds the Unhallow and the Forbiddance have to be paid for.
 

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