D&D General D&D weapons vs reality

I’m about 20 minutes in and basically he’s breaking down each weapon and its damage, weapon properties, and whether it’s simple or martial, etc and saying what was that rationale for those stats whether its somewhat based on reality, whether it’s simply fantasy vibes, or whether it really doesn’t make much sense at all, i.e. why does a one handed quarter staff do as much damage as a with one hand, why isn’t the great club a heavy weapon if it’s one of the heaviest weapons by weight?

I’ve seen this guy before and he’s generally entertaining, particularly the shorts he’s done on the bow but I don’t know if there’s much more to say than a game can only approximate reality so far, and trying to make each weapon unique in some way has its limits - something i think most players understand after a short time. But if you’re in the mood for it, it is a well presented video. There are certainly other channels that have produced endless videos on this topic but also feel a little more mean-spirited in nature.
 
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Yikes, I know they say you should talk with your hands, but this guy is an actual windmill! Stay still for a second, man! I'm getting dizzy just watching you talk! :D

Sadly, I have work to do, so no hour long video for me.
 

My compilation/homebrew equipment document shifts around a bunch of weapons in an attempt to provide a more realistic picture. I also provide many weapons with specific tricks, generally gated by user level (but not by class) that one could reasonably do with the weapon (like the whip trip).
That seems like a missed opportunity to me (the bold part). As @Snarf Zagyg 's recent article illustrates, the fighter has lost a lot of its niche. Making weapon tricks tied to fighter class seems to make a lot of sense to me and helps give their niche back. Now, I wouldn't mind a feat (chain?) that gives these to others, but let's make fighters special again (IMO).
 

Yikes, I know they say you should talk with your hands, but this guy is an actual windmill! Stay still for a second, man! I'm getting dizzy just watching you talk! :D

Sadly, I have work to do, so no hour long video for me.
He does move a lot, but I do find his videos fun and informative.
 

I’m about 20 minutes in and basically he’s breaking down each weapon and its damage, weapon properties, and whether it’s simple or martial, etc and saying But if you’re in the mood for it, it is a well presented video. There are certainly other channels that have produced endless videos on this topic but also feel a little more mean-spirited in nature.
yes, he always has fun with his videos. I do like that he discuss the "reality" of these and how that relates to fantasy game. Like how he thinks unarmed combat is to good (compared to armed combat), but he is OK with it because it fits the fantasy vibe.
 
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yes, he always has fun with his videos. I do like that he discuss the "reality" of these and how the relate to fantasy game. Like how he thinks unarmed combat is to good (compared to armed combat), but he is OK with it because it fits the fantasy vibe.
Yeah, I like that he doesn't try to "dunk" on the game by showing off his knowledge of history. He's more trying to reconcile the two while acknowledging that sometimes the coolness factor matters.
 

That seems like a missed opportunity to me (the bold part). As @Snarf Zagyg 's recent article illustrates, the fighter has lost a lot of its niche. Making weapon tricks tied to fighter class seems to make a lot of sense to me and helps give their niche back. Now, I wouldn't mind a feat (chain?) that gives these to others, but let's make fighters special again (IMO).
I play Level Up, not WotC 5e. It has plenty of ways to make fighters special.
 




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