Feel free to ramble. It helps me formulate my ideas. And your consideration is apprieciated.
Unless the discussion brings up something better, I will go with the man-at-arms idea. This will, however, mean some restrictions of the characters. I would probably need a couple of roles filled - ie: the unit leader. I would also like to have a large sized character - an ogre type.
It will be a low level game - level three max? It will also be fairly magic lite, rules lite and advancement lite. I like to have characters develope, but see it as more a concept refinement process.
OK, a few more thoughts. There will probably only be one or two slots for spell casting types. Clerics are a possiblity, but just choose the alignment. I have no information on spells, so we will have to wing it

. Most other basic classes should be possible if they can be fit into the man-at-arms concept. If you have an idea, post and we can discuss it.
A final note. The setting may seem somewhat Japanese in style in places. Basically because I am a fan of Japanese castles and minimalism. However, it is really just a matter of visualisation and it won't really differ much from a western medieval setting. I'm not planning to use any of the japanese terminology - ie samurai, ninja, katana etc. Actually, anime style fantasy is probably a better way to think of it.
Well thats about all for now.