D&D General D&D without Resource Management

Would you like D&D to have less resource management?

  • Yes

    Votes: 21 16.0%
  • Yes but only as an optional variant of play

    Votes: 12 9.2%
  • Yes but only as a individual PC/NPC/Monster choice

    Votes: 3 2.3%
  • No

    Votes: 30 22.9%
  • No but I'd definitely play another game with less resource management

    Votes: 14 10.7%
  • No. If anything it needs even more resource management

    Votes: 39 29.8%
  • Somewhar. Shift resource manage to another part of the game like gold or items

    Votes: 1 0.8%
  • Somewhat. Tie resource manage to the playstyle and genre mechanics.

    Votes: 11 8.4%

A level 5 fifth edition wizard has 9 spell slots and can recover 9 more slots slots once per day.

Why doesn't the wizard have just 5 spell slots per long rest and recover 2 per short rest?

That's enough for one spell per encounter plus mage armor. Why so many? this is my personal pet peeve
That's not how Arcane Recovery works.

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
 

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I'd do both, reduce spells and reduce the power of them. While I'm not a fan of combat cantrips, I'd rather see them scaled down instead of removed. Few players want to return to the days of wizards with daggers and staffs...
They can have crossbows.
 

Given the flavor choice of having fantasy sorcerers throw knives or eldritch bolts of magic for a d4 damage I am for having sorcerers do magic as their go to.

I really hate the flavor of crossbow packing academic wizards as the archetype from 3e.
Not me. I'd rather they carry a sidearm for emergencies than infinite magic pew-pew. Changes how the world feels too much for me.
 



Given the flavor choice of having fantasy sorcerers throw knives or eldritch bolts of magic for a d4 damage I am for having sorcerers do magic as their go to.

I really hate the flavor of crossbow packing academic wizards as the archetype from 3e.
Agreed. I just don't like combat cantrips scaling in damage. Keep them static at tier 1 for the whole game.

At low levels they are reasonable for combat, and at higher levels casters have enough slots they shouldn't be defaulting to them anymore unless they run out of slots.

That's my view anyway.

They can have crossbows.
That's even worse.

I really think they did it right back in the 80s.
I don't remember them having crossbows back then... staffs and daggers, sure, but not crossbows.
 


Agreed. I just don't like combat cantrips scaling in damage. Keep them static at tier 1 for the whole game.

At low levels they are reasonable for combat, and at higher levels casters have enough slots they shouldn't be defaulting to them anymore unless they run out of slots.

That's my view anyway.


That's even worse.


I don't remember them having crossbows back then... staffs and daggers, sure, but not crossbows.
I'm cool with crossbows. I'm just flexible that way.
 


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