Manbearcat
Legend
I don't think DNDNext is going down the wrong path for everyone. As I've said elsewhere recently, the system plays like:
1) This engine is made for the AD&D 2e play that many that I knew wanted when 3.0 came out. Its a cleaned up AD&D 2e with the approach of inverted NWPs for task resolution. This is in both spirit (eg you're rolling ability checks with narrow places where you have advanced acumen) and the resolution of the task and the assumed interpretation of the dice. A rulings not rules design intent expecting DM force but without the ridiculous amount of competing, incoherent sub-systems that directly conflicted with one another. Adventure based PC resource schemes and the task resolution system supports classic, open, serial exploration.
2) Simplicity and elegance of engine a la Moldvay Basic.
3) A fair amount of customization of PC build schemes but not of the level of 3.0/x/PF and 4e.
Obviously 1 should appeal to a decent chunk of AD&D 2e fans. That is not a small cross-section. I know of a great many of AD&D 2e fans who were hoping for something different from 3e...something much more like how 5e looks and plays.
Obviously 2 should appeal to B/X fans especially with the capacity for minor dials that are coherent with the core system.
3 makes me wonder how many 3.0 fans there are out there (not 3.x/PF). I think a great many 3.0 fans who have some burnout due to the overwhelming nature of feat/PrC bloat (but still want plenty of build customization) and many of the problems of high level 3.0 play may find the system to their liking.
So that leaves OD&D, 1e, 3.x/PF and 4e fans. There should be little trouble composing modules for hardcore OD&D and 1e dungeon crawling; dials to insert more SoD and make the game more swingy (removal of HD healing...easily enough done), solid tables for dungeon creation and random encounter generation, reaction tables, treasure/gold as XP (this may be the most difficult but is mandatory).
So I think there is a home in 5e for OD&D, 1e, B/X, AD&D 2e and burned out 3.0 gamers. What I currently do not see is whether they are going to be able to pull in the 3.x/PF crowd. Most PF players seem to be quite happy with the product but I'm far enough removed their culture that I can't know for sure. Lets assume a small minority of 3.x/PF players (25 % or 1 in 4).
As far as 4e players goes, I'm certain that there is a large cross-section that will not have a place in 5e as their primary game. I'll continue to play 4e for my D&D of choice and am working on an MHRP D&D hack of which I can use interchangably depending on mood and can use for quick adjudication of "color, walkthrough" combats. If 5e has the support for gamist 1e dungeon crawls, then I might use it once a year when my old buddies and I get together to run a classic megadungeon. However, there is surely a percentage of 4e players in there that will play the next system regardless because it has D&D on the tin. What percentage? Who knows. Lets assume a small minority of 4e players (25 % or 1 in 4).
If 25 % of 3.5/PF and 4e players buy into this and a fair majority of lapsed OD&D, 1e, B/X, AD&D 2e and burned out 3.0 gamers partake of 5e...I think that may be enough of a take home for Hasbro to say that "D&DN going down the right path for enough."
1) This engine is made for the AD&D 2e play that many that I knew wanted when 3.0 came out. Its a cleaned up AD&D 2e with the approach of inverted NWPs for task resolution. This is in both spirit (eg you're rolling ability checks with narrow places where you have advanced acumen) and the resolution of the task and the assumed interpretation of the dice. A rulings not rules design intent expecting DM force but without the ridiculous amount of competing, incoherent sub-systems that directly conflicted with one another. Adventure based PC resource schemes and the task resolution system supports classic, open, serial exploration.
2) Simplicity and elegance of engine a la Moldvay Basic.
3) A fair amount of customization of PC build schemes but not of the level of 3.0/x/PF and 4e.
Obviously 1 should appeal to a decent chunk of AD&D 2e fans. That is not a small cross-section. I know of a great many of AD&D 2e fans who were hoping for something different from 3e...something much more like how 5e looks and plays.
Obviously 2 should appeal to B/X fans especially with the capacity for minor dials that are coherent with the core system.
3 makes me wonder how many 3.0 fans there are out there (not 3.x/PF). I think a great many 3.0 fans who have some burnout due to the overwhelming nature of feat/PrC bloat (but still want plenty of build customization) and many of the problems of high level 3.0 play may find the system to their liking.
So that leaves OD&D, 1e, 3.x/PF and 4e fans. There should be little trouble composing modules for hardcore OD&D and 1e dungeon crawling; dials to insert more SoD and make the game more swingy (removal of HD healing...easily enough done), solid tables for dungeon creation and random encounter generation, reaction tables, treasure/gold as XP (this may be the most difficult but is mandatory).
So I think there is a home in 5e for OD&D, 1e, B/X, AD&D 2e and burned out 3.0 gamers. What I currently do not see is whether they are going to be able to pull in the 3.x/PF crowd. Most PF players seem to be quite happy with the product but I'm far enough removed their culture that I can't know for sure. Lets assume a small minority of 3.x/PF players (25 % or 1 in 4).
As far as 4e players goes, I'm certain that there is a large cross-section that will not have a place in 5e as their primary game. I'll continue to play 4e for my D&D of choice and am working on an MHRP D&D hack of which I can use interchangably depending on mood and can use for quick adjudication of "color, walkthrough" combats. If 5e has the support for gamist 1e dungeon crawls, then I might use it once a year when my old buddies and I get together to run a classic megadungeon. However, there is surely a percentage of 4e players in there that will play the next system regardless because it has D&D on the tin. What percentage? Who knows. Lets assume a small minority of 4e players (25 % or 1 in 4).
If 25 % of 3.5/PF and 4e players buy into this and a fair majority of lapsed OD&D, 1e, B/X, AD&D 2e and burned out 3.0 gamers partake of 5e...I think that may be enough of a take home for Hasbro to say that "D&DN going down the right path for enough."