• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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Krenid looks over the group gathered around him and grunts. "Haggerty, eh? I've not seen Zelper since this morning when I first arrived to receive these goods. He had just finished getting the roofers starter on their task, came over to me and couple of the men and let us know which ship had the cargo. I walked over to be sure the wagon knew where it was bound and returned to find that he was gone. I'm not sure where he might have gone."

The other worker standing nearby cleared his throat as if he had something to add. With a nod from Krenid, he said, "I was here then also. Me and the fellows were waiting for Master Krenid to return with the wagon and we went over to draw some water from the well. I don't think Master Zelper ever came out of the building after speaking with the foreman. I guess I could be wrong but I wasn't really keeping track of him," he finishes with a shrug.

Glancing around at the cargo being stowed, it doesn't appear to be anything out of the ordinary. Miscellaneous casks and kegs, along with crates and boxes of varying size, are neatly stacked against the back wall of the small storage room.

Peeking behind the southern most of the two, big warehouse doors Arthael spots a closed portal. It's old but looks solid and had at first gone unnoticed being hidden by the warehouse door.

In answer to the unasked question, Krenid offers, "I having looked in there. Zelper said that all of the goods should fit fine out here and not to disturb anything beyond this room. I suppose he may be in there sleeping off… Sorry, Miss Ponulia." He trails off not knowing what to say regarding his verbal blunder. He'd managed not to cast aspersions on his employer until this point and looks truly embarrassed to have said anything at all.


OODM: Thanks for the kind words on the Locus. I'll be working hard on the Focus but try not to let it compromise the game too much. I'll contact Reapersaurus and see if he wishes to jump into the Rogue position. No problem on the feats, turtle.
 
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Breaking this awkward silence, Danmor asks politely, looking at Krenid and Ponulia"Do you mind if we have a look?" and walks towards the portal, with the intent to open it if nobody stops him.

Why on earth did Mr. Zelper decide not to use this other room? It can't be worse than the rest of the warehouse.
 

"Don't disturb anything beyond this room, eh?" wonders Jack. one of the primary rules of a guardsman investigation is to not do what they tell you. "Go ahead and open the door, Dan."

"Don't worry about it," he consoles Krenid over his mischosen words. "We know very well what he may be sleeping off."
 


Krenid glances at Ponulia, then Arthael, then Haggerty and finally at Danmor. "Who am I to stop you? Since Zelper's not around, his daughter doesn't have a problem with it, and Haggerty works for the watch, it won't bother me."

Looking back at his men, Krenid sees that they have finished unloading the last few items. He turns back to the group saying, "We're all done anyway. Do as you will…"

"Get that wagon back over to the wharf! The rest of you men, follow it along and I'll give you the coin you have coming when we get there!"

He turns back once more to the group and says, "Good luck to you. I hope you find him. He seemed… Sorry, Miss. I mean, of course, he seems, that is, like a nice fellow."

Ponulia returns a weak smile to Krenid at his lack of tact, then turns to the three adventurers and nods resolutely. With the cargo unloaded, the wagon heads back to the sea front. The other men tag along, as does Krenid, and the three adventurers and their charge, Ponulia, are left alone in front of the door.
 
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"Good luck to you. I hope you find him. He seemed… Sorry, Miss. I mean, of course, he seems, that is, like a nice fellow."

Krenid's last phrase makes Danmor shudder.
It's me or he was eager to leave? asks himself suspiciously.
The young acolyte looks if the door left recently a trace in the dust, then opens it.
 

Jack watches the foreman and is workers leave. "For someone who doesn't know what's behind that door," he muses outloud, "Krenid is certainly in an awful hurry to not see what ever it is he hasn't seen."

Jack loosens his sword in his scabbard, and unslings his shield from his back, half expecting trouble on the other side of that door. "At your leisure, Brother Danmor," he says to the acolyte as he stands before the door, ready to confront whatever lies beyond.
 

Arthael walks over to Ponulia...

Miss... This will likely be a boring trip but there Could be anything behind that door... It may be safest for you to stay behind me... or outdoors...

Arthael smiles...
 

Danmor glances around at the state of the floor directly in front of the door. Since the room had recently gotten the half-hearted once-over, it's hard to discern if any of the dust in this area is significantly disturbed in such a way as to warrant suspicion. It does, however, appear that the hinges do not reside on this side of the doorway which negates any chance the door itself would have caused any change in the floor. He reaches for the latch…

Haggerty readies himself for come-what-may by bringing his shield to bear and making sure his sword will be easily drawn. Commenting on the speed with which the warehouse foremen withdrew, he gives his new acolyte friend the go ahead to proceed with the door.

Arthael moves closer to the young woman and advises her that things might get dangerous and she shivers slightly. "You may be right, or it might be nothing, but perhaps you are right. I'll stay here and keep an eye out for anyone that might come. Maybe my Father isn't in there. Maybe he's just out somewhere and it would be better if I watch for him from here?"

She moves over to where the cargo is stacked and plants herself on a crate where she can watch both the door and outside of the warehouse. About this time Danmor presses against the door and finds that it isn't go to budge easily. Taking a look at the latch, he spots an inset lock just below it. The door might be locked or it might be barred but either way it will require stronger measures to open.

OODM: I've emailed Reaper and one other but haven't received a response from either. Maybe they will contact me later today now that we're back from the weekend.
 
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"It's locked. It looks like we need your father's help, Jack. Otherwise we may try to break through, but..." Danmor looks doubtfully at Ponulia.


Do our characters know everything in Locus:Jalston? (e.g. do we know that there's a locksmith not far from jack's house?). Any answers yet from other players? (Where's a rogue when you need him? :D)
 
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Into the Woods

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