• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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Besides... continues Arthael I'm enjoying this time away from my sage master. I wouldn't mind wetting my whistle and chatting up the brewer. I know a thing or two about conconctions myself (alcholic or otherwise).

Arthael turns to the others

The best way to catch a mouse is to think like a mouse. If what I've heard about our dear Ponulia's father is fact than imbibing a bit couldn't do any harm. Plus it will be a chance for us to get to know one another a bit better.

Arthael looks around for a response from his companions and waits to see what Crow reports...
 

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OOC: umm.. OK.
Mark - did you get my email?
Please send any correspondence to johnwarner02@attbi.com
i check that most often.
i have a few questions that I'd rather take off the boards.

I was just trying to do my part to spur the roleplay.
I'll ignore that last post of mine, since it was not appropriate, and try again.


Arim de'Prey returns from a short absence.
He approaches the wherehouse he last saw his companions, and looks for them.

If he sees someone in front, he'll ask them if he saw the party and where they went.

If he doesn't see anyone, he'll go into the wherehouse and look for any evidence of their whereabouts.
This evidence would most likely be sounds, or sights of human activity, but he'll keep his sense on alert. ;)

If he does catch sight of them, he'll walk up, calling out, "Hey, guys!
It's Arim -
sorry i took off, but nature called, ya know? ;)

What have you found?"
 


Arim examines the lock on the door.
"Well, too bad ol' Shade wasn't here, I coulda saved you some shoulder or foot aching.

Not to mention the expense of the door."
:)

He looks towards Ponulia and gently adds, "I'm sure your father will be put out by the damage when we find him.

So........... let's have a look-see around here..."


Arim joins the others in the search of the area.
 

reapersaurus said:
"Hey, guys!
It's Arim -
sorry i took off, but nature called, ya know? ;)

What have you found?"

Jack throws a disappointed glance over his shoulder at the glorified shepherd. "Sure it did, Shady," he mutters as he moves crates and barrels aside to get a better look.

OOC: Grr! I keep getting caught in the EN-dead zones, or I would have posted sooner... Still waiting to see if theres anything interesting in this room.
 


"I was just starting wondering where have you gone, Arim. What do you mean about the door? It was locked and we heard a strange noise in this room."

"You are probably right, Arthael. I just hoped to find some clues. Next we'll check the tavern. And though I'd like to share a mug with you, I've some duties at the Temple before the evening, and we should better find Mr. Zelper before then." says Danmor, in a not very happy voice.


OOC:Sorry for he late, I've been a little busy. And speaking about that, I'll be gone from the afternoon of the 26th to the evening of the 28th. I'm going to post later what Danmor is supposed to do.
Reaper, you've really got the spirit of Shade.:D Check out this thread and you'll see. To quote Mark from OOC thread: Never assume!;):p
 

Ponulia frowns slightly when nothing is immediately found. She glances at Arthael and Arim, saying, "I'm the one who said to break it down, so I am the one who will have to bear that responsibility. Don't let it trouble you further."

After finding nothing after a quick visual inspection, the group makes serious attempts to search the room more thoroughly. Danmor moves to the center of the room to allow his light to flood it. Leaning his hip into the nearest crate to him, he discovers that it is not empty, as it is too heavy for him to shift easily. A tap of his toe against a couple of other barrels lets him know that they too are full.

Haggerty moves to the far end and begins looking behind the various cartons to see if anything might be lurking in the dead spaces between them and the walls but discovers nothing. He continues to seek further as Arim and Arthael now join the others, spreading out to efficiently search around.

Arthael's attention is drawn to a burnt marking on the side of one of the kegs resting atop a barrel right inside the door. It would appear to be the symbol of one of the merchant houses but its disfigurement leaves it otherwise indistinguishable. As he notices that the other nearby crates also have burnt off markings, he hears the caw of Crow.

Having been hopping around the room on his own, flitting from place to place, Crow is now on the floor in the southeast corner near the base of a large crate, pecking at the ground. By Danmor's light the four adventurers gather to see what has drawn its attention and Arim spots several drops of blood. He also notices that the dust in this area has been obviously disturbed…

OODM: Got the Email. I think I answered all the questions within my posts. No more changes (that includes alignments) to the characters. Please, play the hands that you were dealt.
 

Arthael turns to Ponulia...

Why don't you head on home? We'll come to get you when we've found out where your father is...

Arthael squats down and looks at the blood ((is it dry? any indication of how long it has been here?))

Crow jumps up and sits on Arthael's shoulder.

Arthael mumbles in a low voice Now this is interesting... Jack, why don't you open up one of those crates and see what is inside it? I'll check out this barrel here. Although the merchants mark is unreadable (is that common practice I wonder? What has caused the disfigurement? Burning?) We might find some clue from looking at the contents...

Arthael tries to pry the top off one of the barrels...
 
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Arim leans close to the evidence revealed in the dust.
"Everybody - be careful - there's some marks in the dust, here."

Search check to reveal any clues or direction the marks lead to.
 

Into the Woods

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