D1: Ashin's Commission (El Jefe judging)

(OOC: Well, we also didn't go to any efforts to hide our tracks, so unless we get lucky and it precipitates soon, the tracks may well be within the DC range for an untrained or amateur tracker to manage it)
 

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(OOC: Michael comes from a frontier kind of area where tracking is a valued skill and most soldiers would be "amateur trackers". Most of them would then have a professional tracker around -- the highest level ranger they could lay hands on. So yeah, he expects to see company coming.)

Michael frowns at the lack of cover and goes back to watching the back-trail.
We're gonna have to ride clear over the horizon to get out of sight.

Then he thinks about Zaeryl and Almayce.
We?

He starts thinking about places where one horseman could hide.
 

(OOC: I agree with your assessment. Although Michael and Zaeryl can't agree on much, they do agree on this point, and Zaeryl was looking for the same cover or cave as Michael was. The good thing about this spot, though, is that the party can shoot the people down in the canyon if necessary without being shot back)
 

Rystil Arden said:
(OOC: ...The good thing about this spot, though, is that the party can shoot the people down in the canyon if necessary without being shot back)
OoC: ??? The only canyon nearby is about a mile away from the party. Do you mean shoot down the slope of the valley they are adjacent to? They'd have an advantage, but someone could definitely shoot back.
 

(OOC: Darn--guess I misunderstood more than I thought. In that case, if we don't have a canyon in between us and the other plateau, this place is even less safe than I thought and Z probably wouldn't have stopped there)
 

OoC: Refer to post 878. You are beside a shallow valley, adjacent to a slope that descends to the road in the floor of the valley. Beyond the road, the valley slopes up to the opposite side. That's all about a mile across.

Opposite your position is a gap in the far side of the valley, which is the lower opening of a steep-sided (but not vertical) canyon. The floor of the canyon slopes up away from you toward Duvik.
 

"If we can't find a likely spot to camp where we won't be seen, maybe we ought to keep moving."

Ironwolf suggests heading "south" (down on the map) for a mile, then "east" 5 to 10 miles, and then head "north." If a likely campsight doesn't show up during any of that, they might at least manage to find Duvik... or get some idea of what's pursuing them.
 

Michael is struck by the sense of Ironwolf's words even before he finishes the sentence.
Without further ado or speaking a word, he gets on his horse and proceeds to put them into practice.
The demon-horse eyes him nervously. Apparently cowed into submission, it shifts into a slow canter and heads south without giving Michael any trouble.

(OOC: Why yes, Michael's feeling a little Lawful Priggish today :) If he can find a stream, Michael will turn out of his course to ride in it. It sticks in his head that's the way to conceal your tracks. At least, that's what the heroes all did in the bard tales.)
 

OoC: Movement Recap: It is about 4 miles from where the party encountered the soldiers to where it is now. The terrain between there and here is difficult. Whereas normally a horse could have hustled the distance in less than a half hour, it took nearly an hour for the entire party to ride here, at breakneck speed given the terrain. The mounts are exhausted. Your options are to either slow to a normal pace (2 mph in this terrain, given a light horse and a medium load) or to continue to hustle. If the horses continue to hustle, they will start taking lethal damage. There are about 3.5 hours of daylight left. Implementing Ironwolf's plan at a walk will get you maybe a mile south of the path and 6 miles "east" of the road. If you do this, you will be above the canyon that leads to Duvik, looking down into it. Recall it is about 2 days ride along the path from the road to Duvik. Is this your course of action?
 

OOC:
Head south till dusk, keeping the ridgeline between us and Duvik, at a walk, to save the horse.
A galloping horse, on reflection, might be heard a ways off.

That gets Michael 6 miles south and gives him the night to think about which way he goes in the morning.
Cold camp for the night -- no fire.

If a squad of cavalry appears, plans will change.
 

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