Ok... since everyone is discussing the wonderment of retrofitting Modern into something...
Gotta say, GregK (as always) sums up most of what I like. However, here are some things which should be done:
1.) I like the concept of Talents a lot... but I really don't like how they're attached willy-nilly to classes. Personally, I'd love to see some sort of structure wherein talents could be garnered based on certain traits . . . something akin to the way Backgrounds are handled in Modern20 (with Talent Trees in lieu of the skill bumps) with additional Talents unlocked based on class selections. A Smart Dockworker, for example, may have some Tough traits which could be taken, alongside some Smart traits . . .
I just don't get how some 3PP decide talents were so funky. I mean, it kinda sucks that FX Resistance is a Tough Hero ability, or an Occultist ability, but mages are just winging spells at each other without any resistance? Really?
2.) I love Elements of Magic: Mythic Earth... but the structures just seemed wonky and the traditions themselves were very... centric. I would love a more realistic (haha) FX interpretation; but not a lot of people out there are going to put in the time to write all the fluff... I heartily offer my hand and pen to anyone who wants some assistance
.
--
There are a few more things... but those are my basics which were not covered by Greg K.
Slainte,
-Loonook.
Gotta say, GregK (as always) sums up most of what I like. However, here are some things which should be done:
1.) I like the concept of Talents a lot... but I really don't like how they're attached willy-nilly to classes. Personally, I'd love to see some sort of structure wherein talents could be garnered based on certain traits . . . something akin to the way Backgrounds are handled in Modern20 (with Talent Trees in lieu of the skill bumps) with additional Talents unlocked based on class selections. A Smart Dockworker, for example, may have some Tough traits which could be taken, alongside some Smart traits . . .
I just don't get how some 3PP decide talents were so funky. I mean, it kinda sucks that FX Resistance is a Tough Hero ability, or an Occultist ability, but mages are just winging spells at each other without any resistance? Really?
2.) I love Elements of Magic: Mythic Earth... but the structures just seemed wonky and the traditions themselves were very... centric. I would love a more realistic (haha) FX interpretation; but not a lot of people out there are going to put in the time to write all the fluff... I heartily offer my hand and pen to anyone who wants some assistance

--
There are a few more things... but those are my basics which were not covered by Greg K.
Slainte,
-Loonook.