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D20 Modren suppoer who is doing what?

Dartnet X

First Post
Who is doing support of d20 Modern, and what are you doing? I am putting together a web page about d20 Modren and am interested in putting up a section about upcomming stuff.

Dartnet X
 

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2WS-Steve

First Post
The Second World Sourcebook will provide a bridge between d20 Fantasy and d20 Modern settings. Here's the blurb from the Second World webpage (www.Second-World-Simulations.com):

Occasionally a person steps around the corner of an alley, finds a hole in the back of their closet, takes a shortcut down a wooded road at night, or simply turns their head at just the right moment to watch a falling leaf and then finds himself elsewhere. These people are called Exiles; they step or turn out of our world, the world of crowded freeways and glittering convenience stores and into the Second World, a place of magic, mystery, danger, and more than a little bit of terror. There are two worlds you see, separated by a roiling gulf of chaos called the Forge.

The Second World Sourcebook bridges the gap between modern day adventuring and traditional fantasy roleplaying. It provides a "campaign template" for running a dual-world game. By combining the sourcebook with your own favorite setting you can take your fantasy characters and run them through a modern day scenario, or take your modern characters and run them through one of the many fantasy modules currently available. Most modern settings already describe the impact of fantasy elements on them and include rules for handling magic. But what would happen if people from the modern world regularly trafficked with those in a more traditional fantasy world? What impact would it have if powerful wizards originally studied computer science at UCLA? What would the social institutions look like if the progress of ideas and politics we've seen in our world carried over to a place where electricity and gunpowder simply didn't work, but magic and divine power did?

One thing I think we lose sight of with high definition televisions, computers that double in power every 18 months or so, and medical technology that has progressed so rapidly that it outstripped the imaginations of science fiction writers from just 30 years ago, is that a more subtle kind of technology has progressed alongside the hardware and wetware we normally associate with scientific advance. Economic theory, the advantages and limitations of free market economies, the growth of corporate powers, the art of conventional and covert war, espionage, intelligence gathering, forensic science, the dangers of republics and the individual empowerment they provide, all these are no less technological advances than new ways to hurl lead and these sorts of technologies would spread no matter what your physics.

To answer these sorts of questions I include a rich system for dealing with social influence and 30-some organizations that use that system. I also include a cosmology of the world that explains why you'd have two parallel worlds of this sort and how to resolve interactions between them. I also include guidelines for how to handle characters from a modern setting when they translate to the fantasy setting, and vice versa. This should make it easier to run an occasional modern adventure with your regular fantasy characters or a fantasy adventure with your regular modern characters. Finally, I include a set of special prestige classes called Wardens; I make these as customizable as possible by including a menu of at least 25 abilities each that they choose from as they advance. In some ways they'll feel like the player-ready templates from my first product, "Bodies and Souls: Twenty Templates".
 


Morrus

Well, that was fun
Staff member
D20 Supers will initially use the Core Rules, but will be upated to provide D20 Modern support also as sooon as it is released as open content. Anyone with the original version will be able to get the upgraded version for free.
 

HellHound

ENnies winner and NOT Scrappy Doo
deadEarth d20

We are holding off the release of deadEarth d20 until the release of d20 Modern. deadEarth d20 is post-apocalyptic (doesn't that sound like a strange delivery company? Got to have it there by doomsday? send it post-apocalyptic couriers!) RPG using the setting and concepts from the deadEarth RPG, but of course using the d20 system.

deadEarth d20 will not be using the core classes from d20 Modern, as we already have six core classes written up for it, but we are going to be using a lot of other d20 Modern mechanics that we can't currently use under the d20 license (WP/VP for one). We are also going to be seriously increasing the lethality of firearms in the system.

Our deadEarth d20 license does NOT include a printing license, we have no plans to bring it to print, so we will be just releasing this as an electronic product- albeit a fairly large one. It will include a full set of conversion rules for converting characters and radiations (mutations) from the deadEarth PHB as well as the two Radiation Table Supplements released by Anarchy Ink since the release of deadEarth. One of the restrictions of the license is we are only including 200 of the 1000 radiations from the original dE PHB, plus we are including another 300 of our own. With the purchase of the original dE PHB & the two RTS supplements, this will bring the total radiations in the game to an astounding 1,500 radiations (for those who aren't satisfied with the 500 included in the core book).

So yes, in a way, we'll be supporting d20 Modern... but perhaps more in a post-modern way.
 


Selganor

Adventurer
Fiery Dragon will put out Atomic City d20 Supers in February 2003 (at least that's what the product matrix says).
It will use the d20 modern rules and is set in Jay Stephens' Atomic City but will most likely have the "super-rules" needed to play elsewhere, too.

But one of the Fiery Guys will probably know more...
 

teitan

Legend
Unlimited Power

Unlimited Power will support D20 Modern and will feature a fully OGC Powers system and combat variant that makes more sense. We were pushing for a fall release, but have decided to wait until late winter 2003 to allow for more intimacy with the D20 Modern SYstem. It was originally going to be a classless leveless system when we decided to go with the cool way D20 Modern handled classes.

Jason R. Carpenter, lead designer and art director
Warg Rider STudios
 


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