Blue Chitne
First Post
ShortAssassin said:You have to, or I have to?
I'm in the process at the moment---they'll be up shortly

ShortAssassin said:You have to, or I have to?
ShortAssassin said:6, 24, and 30.
Festy_Dog said:We have: 89, 46, and 56.
Argent Silvermage said:I'm strange. 1, 50, 100
morrolan said:From the Irony Server we have:
Roll 1: 98.
Roll 2: 81.
Roll 3: 96.
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ferretguy said:right then...
17, 57, 75
DrZombie said:well, whatever : 56-48-63
Sweet!Blue Chitne said:6) Heightened Attribute: The character with this mutation has heightened capabilities in one of the three physical attributes. Strength,
Dexterity, or Constitution receive a permanent +6 with all the applicable bonuses.
24) Misc Physical: Horns/Spikes Unarmed damage = d8
30) Regeneration: The mutant with this ability has an accelerated rate of healing. In fact the mutant is constantly converting
1Hp/round reserve point to replace lost hit points and gains 1HP/hour in reserve hit points. Crippling injuries or
lost limbs, all can be healed over time. Even brain or nerve damage can be healed, but lost memories due to
brain damage can never be regenerated and are lost for good. In addition a creature with this form is immune to
paralysis and shape changing or degenerating environmental effects such as radiation, etc. He may add his
Wisdom when saving against poison effects. Medical drugs have no effect on this character unless he fails his
Fort save.
Is it OK to be scared of my own character? He's a Psi-vampire Monkey.Blue Chitne said:1) Ballistic Attack: Range: Wis+Level in ft. Number: 1 opponent
Duration: 1 round/4 levels Use: 1/day/3 levels
Damage: Wis Prerequisite: -
User’s ability causes small objects littering the area to telekinetically animate and attack the mutants opponent.
Opponent may attempt a Dex save for half damage.
50) Life Drain: Range: Wis+Level in ft. Number: All within range
Duration: 2 round+1/2 levels Use: 1/day/2 levels
Damage: WisX1/4 Prerequisite: -
This power allows the mutant to drain Hp’s from friend or foe alike within range of his power. These Hp’s are
added to the mutants total Hp’s for the duration. All damage comes from the stolen Hp’s first.
100)Leach: Range: Touch Number: 1 target
Duration: 1round/level Use: 1/day/3 levels
Damage: 1d8+Wis bonus Prerequisite: -
The mutant is able to drain Wisdom points from another target creature at a 1d8+Wis bonus rate. These points
are added to the mutants total and subtracted from the targets total for the duration. All benefits and penalties
apply immediately.