Daggerheart General Thread [+]

DH isn't what I'd called either an extremely light OR a narrative first game. It is medium crunch, narrative second. So that would ask different things of a Delve frame.

Ok? But I was suggesting since it’s a fiction-first / scene framed game looking at how it handles the genre might be useful for people wanting to tackle this idea. The Trophy SRD is free.
 

log in or register to remove this ad

Yea, if I were to institute Aspects into the game, I would use one Hope to set up a temporary Aspect on a scene. I actually found in play people were maxing out on Hope and setting up Aspects seems like a fine outlet for that resource. Also, it'll correct itself if there's an issue - if they start running out of hope, people won't use the Aspects because they'll need it to power abilities, spells, their own Experiences, helping, etc. If they find themselves with a mound of Hope, they'll use to set up Aspects.

Personally, I think there's enough going on mechanically with difficulties and circumstances that apply advantages and disadvantages, Aspects complicate scenes unnecessarily and tend to formalize those ideas without much benefit.

But it sounds like it's something you and your group want. Go for it!
 

Remove ads

Top