Daggerheart General Thread [+]

Yeah, those could all work for supplies. I am leaning more towards a countdown linked to long rests, failures, and GM moves. I don’t want to add much in the way of bespoke mechanics. I’d rather use what’s already there as much as possible. Countdowns can cover a lot of ground.
 

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Party supplies could be a countdown that ticks down when the GM spends Fear to do so or when you rest. Something like that. Once you’re out of supplies you can no longer rest or maybe all the downtime actions give less. So something like only Tier number of Stress or HP with the corresponding short rest action, or 1d4 with a long rest. Many options to pursue. Daggerheart definitely does have resource attrition.
Maybe something like you only get one downtime move if you don't have Supply. Or if you want to get mathy for it, you one move for a number of long rests equal to your Tier, then no moves after that; at higher Tiers, you're better at scavenging just enough stuff to count as starvation rations, but not enough to properly live on.
 

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