D&D 5E Daggers, Knives, and Darts...... Are there no Knives in 5E....?!?!?!


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I was going to get all indignant, then Wikipedia proved [MENTION=463]S'mon[/MENTION] right (if you accept wiki as a definitive source).

I miss my 1d10/2d8 sword though... *snif*

I was going by my extensive study of Scholagladiatoria Youtube channel (highly recommended!). :D
 


Ah, thanks for that! I appreciate your answers. Sadly, they're not the *right* answers. And by that I mean, whoever designed 5E wasn't detailed enough to get the job done.
The people who designed D&D 5E were not designing a combat simulator. The combat system they designed has some complexity, but not much. It allows for some tactical choices without being overwhelming.

As far as detail, D&D breaks weapons down into three general groups: size, damage, skill.

Size: Light, one-handed, versatile, two-handed, heavy.
Damage: bludgeoning, piercing, slashing.
Skill: Simple, martial.

To use the OP's example, a dagger is a light piercing simple weapon. Whether you call it a dagger or a knife or a stiletto isn't really relevant. What is relevant is that it is the smallest (1d4 damage) stabbing weapon. If you want a more stabby damage then you go for a martial weapon (short sword, 1d6 damage) or a bigger weapon (javelin, 1d6 damage).

However, not every combination is covered. There are no one-handed slashing weapons, for example. There are also no two-handed slashing weapons either.

Some categories are overcovered. For example, there are two versatile martial slashing weapons (longsword and battleaxe). There are three one-handed martial piercing weapons (morningstar, rapier, pick). There are minor differences in weight and price but otherwise, no reason to choose a pick over a morningstar, or an axe over a sword. Then again, rapier is a finese weapon, so for a DEX-based combatant, there's no reason to ever pick the others.

I have been playing for a while with a simplified weapon table, where you pick a size, damage and type, and then just call it what you want. So, instead of choosing "spear", you choose "medium, piercing, martial", and call it a "spear" or "short pike" or "assegai" or "spike staff" or whatever you want.

D&D doesn't really need any more complexity. All you need is "how many hands does it take to use it?", "what amount and type of damage does it do?", and "do I need martial proficiency?".
 


I think it's obvious that there are plenty of knives around in D&D. That said, if you want an actual weapon instead of a basic household tool, there is a listing for Daggers.
 


So, I was looking at the weapon list for 5E and found the Dagger and the Dart, but not the Knife. Are knives gone?


Also, what is the effective ranges for the 3 different weapons?


What is the rate of fire?


Does weapon specialization exist in 5E?


Thanks!!!!

I basically just consider "darts" to be interchangeable with those small throwing blades/knives (like in the comic and stuff that people can throw, like, 3 at once perfectly accurately).

So, if someone wants an assassin/rogue/whatever character who's winging knives around, they're using "darts" (and receiving dart +Dex. damage, as normal).
 

The Martial Adept Feat allows any character to use a pair of maneuvers from the Battle Master's list.

Which brings up a question for me: Can the Martial Adept Feat be taken more than once?
By the rules, you can't take any feat more than once unless the feat specifically allows it. That said, I doubt there would be any problems allowing a character to double up on Martial Adept.
 

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