Daily Preview

It's has too much scales, not enough fur. And it's kinda emaciated, I thought it was a displacer beast when I first glanced at it. This is the first art I'm not impressed with. I like the picture, but not as a picture of a worg.
 

log in or register to remove this ad

It's actually growing on me. Put a goblin up on top of its shoulders, and it's even better. It's not the 'wolf with matted fur' warg that people remember from previous editions. It is a twisted and foul offshoot of a wolf, though, and I don't begrudge them for ditching the 'matted fur' iteration.
 



AllisterH said:
THIS

In the MM, we have Wolf, Dire wolf, Worg and Winter wolf...

I'm pretty much hoping that either the Dire wolf and/or Winter version don't show up in the MM.
If the Guulvorg -> Worg is any indication, I think the MM5 Thrym Hound will replace the Winter Wolf:

106340.jpg

Thrym Hound, by Jason Chan, from Monster Manual 5.
 


Way too lizard-like. It even has visible tympanums for ears! Frankly it's hearing would stink compared to a regular wolf. And if you put a goblin on it's shoulders that gobbo had better be wearing a steel cup...

Plus it's dentition is screwy. That looks like three rows of carnassals on the bottom which would be fine except those look like molars on the top. Er... yeah.

That having been said I like the weapon-tail. And if it were a creature it looks like it would be fast. It has the build and posture of a cheeta tripping out of it's head on steroids and energy drinks. It looks to have a stride of about 3 times it's body length at a run.
 

AllisterH said:
WOTC might have said, "screw that, what's the point" and just gave one entry for Worg and used the Guulvorg stats.
That's what I'd have done. Why bother with a monster that's essentially, "Wolf, but evil".
 

Klaus said:
If the Guulvorg -> Worg is any indication, I think the MM5 Thrym Hound will replace the Winter Wolf:

106340.jpg

Thrym Hound, by Jason Chan, from Monster Manual 5.
See, that ones good (or at least fine), it's just "winter wolf TO THE MAX", I'm not completely won over by 4e's TO THE MAX design style, but assuming that was the way they were going to go, that's a fine winter wolf, but the Guulvorg adds new things which aren't just "Worg TO THE MAX" (eg tail, the not looking at all wolfish) making it meh.
 

Wormwood said:
That's what I'd have done. Why bother with a monster that's essentially, "Wolf, but evil".

It wouldn't be that bad even if there was just wolf and worg...But then to add the DIRE version and Winter (ok, at least, winter wolves had a distinct attack form). What was TSR thinking back then?

Looking at my 2E MM, the Wolf entry actually takes up an entire page because of this (please, oh please, let's not get an entry like Giant Toad).

I'm not opposed to multiple stat blocks for each entry (in fact, I love what I saw for kobolds and gnolls) I'm just opposed to something like the wolf/dire/worg entry where the only difference between the three is a) small attack bonus and damage and b) difference in HP.

At least with say the kobolds, they all have similar abilities yet at the same time have different capabilities (this I like...)
 

Pets & Sidekicks

Remove ads

Top