Burninator
First Post
Good point, but in D&D, fighters have never had what amounts to as perfect accuracy, and nor should they.
It breaks a whole bunch of gentleman's agreements. It makes a mockery of Bounded Accuracy that they talk about so much. What does it matter if ACs are static if a 1st level fighter can auto-damage a creature with 30 AC, with Disadvantage, any times he attacks?
It breaks the expected way D&D combat is supposed to function. And before you say " Magic Missile", that's always been a daily spell, and magical, and an explicit exception. Giving fighters an exception, a back door past to the normal rules for fighting is bad game design.
HP are bigger than D&D now, it came up with the concept but the rest of the game industry, both P&P and videogames, took it and ran with it. And none of them use it to model luck or stamina at the same time as health. Any game implementing stamina would have a yellow bar beneath it, using a separate stat and different rules for its expenditure and restoration (and at different rates).
The only thing I see that's hyperbolic was the claim to take Bounded Accuracy seriously in the same game where 1st level fighters can effectively hit any monster in the game without fail, every time, and then turn around and pretend like all playstyles are being supported. Gah, that's what I call Marketing talk. I don't like being lied to.
Simulationism is not possible in a game where human fighters cannot miss nimble, invisible targets with a huge, heavy axe, ever. It makes a mockery of the D20, damage dice, and basically the entire game. That's not hyperbolic, that's just basic fact. It's a mechanic that bypasses the narrative impact of every other resolution mechanic in the game. Not to mention macking a mockery of the english language on its face. The rule is a contradiction, there is nothing subjective about that. You cannot miss a foe with a weapon attack and it still cause damage. Regardless of your definition of hit points, you cannot say the phrase out loud "I miss the attack with my sword, but the sword causes damage to the orc anyway" without jaws dropping.
People who don't care about consistency in game rules have really no business contributing to their creation, as far as I'm concerned. Even if 99% of the responders agreed with damage-on-a-miss, they would still be wrong.
Truth is not democratically decided, it never was, and it never will be. Impossible things and rules contradictions should be corrected, not hand-waved away by irrelevent digressions about some third concept defined elsewhere.
It breaks a whole bunch of gentleman's agreements. It makes a mockery of Bounded Accuracy that they talk about so much. What does it matter if ACs are static if a 1st level fighter can auto-damage a creature with 30 AC, with Disadvantage, any times he attacks?
It breaks the expected way D&D combat is supposed to function. And before you say " Magic Missile", that's always been a daily spell, and magical, and an explicit exception. Giving fighters an exception, a back door past to the normal rules for fighting is bad game design.
HP are bigger than D&D now, it came up with the concept but the rest of the game industry, both P&P and videogames, took it and ran with it. And none of them use it to model luck or stamina at the same time as health. Any game implementing stamina would have a yellow bar beneath it, using a separate stat and different rules for its expenditure and restoration (and at different rates).
The only thing I see that's hyperbolic was the claim to take Bounded Accuracy seriously in the same game where 1st level fighters can effectively hit any monster in the game without fail, every time, and then turn around and pretend like all playstyles are being supported. Gah, that's what I call Marketing talk. I don't like being lied to.
Simulationism is not possible in a game where human fighters cannot miss nimble, invisible targets with a huge, heavy axe, ever. It makes a mockery of the D20, damage dice, and basically the entire game. That's not hyperbolic, that's just basic fact. It's a mechanic that bypasses the narrative impact of every other resolution mechanic in the game. Not to mention macking a mockery of the english language on its face. The rule is a contradiction, there is nothing subjective about that. You cannot miss a foe with a weapon attack and it still cause damage. Regardless of your definition of hit points, you cannot say the phrase out loud "I miss the attack with my sword, but the sword causes damage to the orc anyway" without jaws dropping.
People who don't care about consistency in game rules have really no business contributing to their creation, as far as I'm concerned. Even if 99% of the responders agreed with damage-on-a-miss, they would still be wrong.
Truth is not democratically decided, it never was, and it never will be. Impossible things and rules contradictions should be corrected, not hand-waved away by irrelevent digressions about some third concept defined elsewhere.
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