I thought the answer would be that you wanted empowerment over the narrative, that you want a rule enabling that what you think should happen in the fiction actually does happen ....?Hit on a Miss doesnt because you get some situations where somebody will swish on a miss and some where they dont - that is more possible outcomes.. where the players choices determined which it was.If that's true, why are you arguing for a mechanic that reduces the scope of possible outcomes rather than increasing it?
Otherwise you end up with a game that loses its core audience.
When the rules are changed in such a way as to violate a rather broad tradition
I rarely have just one reason.I thought the answer would be that you wanted empowerment over the narrative, that you want a rule enabling that what you think should happen in the fiction actually does happen ....?
I was hoping the game would get better... like it did in every previous edition change.
This is flat out wrong. In D&D, in any edition, you can never, ever narrate the results of any mechanically determined action without first going through the mechanics. You simply can't.
Player: "I climb the wall" *Rolls* ((Fail))
DM: No, you actually don't. You try to climb it but scrabble ineffectually at the bottom.
Player: "I climb the wall" *Rolls* ((Success))
DM: Ok, you make it about fifteen feet up the wall, and hang precariously.
But, note, in both those examples, the PC did not move an inch until that die hit the table. You can declare anything you want, but, until the mechanics are engaged, any declaration you make is subject to that die roll. "I cut off the orc's head" cannot ever be narrated until after you make an attack and deal damage. And that's true in any edition.
Death takes us all.
Linear Fighters and Quadratic Wizards is a broad tradition... guess its sacrosanct.
I think what you're saying is that a character with this ability has different outcomes than one who doesn't. However, the character in and of himself is still making a binary attack; it's just that instead of hitting or missing, he's hitting or sort of hitting. This is not like the skill examples above where one roll made by one character could have three or more distinct results.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.