dave2008
Legend
Your main thrust was to give the DM tools. You can do this with DT too. DT can be type based (only effect on BPS damage). DT can be magic based (legendary weapons bypass DT). You can go for one large attack, risking a complete miss, over many smaller attacks which may not overcome DT.Except then you are back to some strengs being carried over without weaknesses and other strengths being lost but maintaining the weakness because DT is no longer cumulative for each attack as long as the DT. Is exceeded
If Alice does an average of 6-13 (1d10+5) 3x/round she has low odds of having her entire attack eaten by misses and low impact overall if she misses one.
Meanwhile if Bob does one attack of 7-17(2d6+5) or something more like a smite he has a much larger chance of a miss eating his entire attack
Under DT alice keeps her play the odds strength and neither is especially impacted enough by DT2 DT5 or or even DT10 so neither feels pressure to switch to a less optimal weapon than a hypothetical magic one that increases the above example numbers even higher
So my point is that you can have most of that with DT.
Look, I am not going to argue for or against DR, DT, or simply resistance. I think they all have their place. Personally, I don't find DR, DT, or resistance particularly useful in my games. They simple don't impact the fun in a positive way so I stopped using them mostly. Now vulnerabilities and immunities have impact and I do use them.