A smart dragon has a lot of advantages it can exploit against a city, without needing any bespoke protection. An attack on a cloudy night, for instance -- the dragon soars high and unseen, picks a target, strafes it, and is gone before the archers can get in range. Panic and confusion would also serve it well. And, of course, medieval cities handle fire about as well as electronics handle a nice long bath.Probably not, but it also is not an uncommon preference to have dragons to be something that can lay waste of armies with ease and feasibly threaten cities.
Has it been pointed out that the one high level statblock we have, the ancient green, has no damage threshold?
Not against the idea but it doesn't seem to apply to dragons.
Maybe it will only be titanic creatures like the tarrasque and kraken that get a damage threshold. Otherwise, why mention that creatures can have one as well as vehicles?Well, I'm happy we didn't see damage thresholds become a major thing. Nothing worse than having your character do nothing... well maybe doing nearly nothing is worse psychologically.
2014 also mentions +4 in that context, but there have never been any 5e +4 items to my knowledge.Maybe it will only be titanic creatures like the tarrasque and kraken that get a damage threshold. Otherwise, why mention that creatures can have one as well as vehicles?
That said, I note the 2024 DMG states that a +4 is appropriate for a legendary magic item, yet none of the magic items later in the book have a +4. They’re still only go up to +3. I guess that just leaves the door open for the DM in case they want to include an item that grants a +4. (I certainly never will! I am reluctant to even hand out +1 items.)
A human isn't. Not by RAW anyway. RAW you don't even begin to be scratched or bruised until half hit points. Then it's scratches until you get stabbed once and put to 0.It is easier to believe that a dagger can hurt a Dragon than it is to believe that a human is still fine after being stabbed by one 15 times.
Well, I'm happy we didn't see damage thresholds become a major thing. Nothing worse than having your character do nothing... well maybe doing nearly nothing is worse psychologically.
That would suggest you are also against high Armor Class, all energy immunity's, condition immunity's, spell immunity, etc.
Uncovering an enemy's weakness, weak spots or vulnerability to exploit should prove rewarding. Likewise expecting all your tactics should simply just work on every enemy sounds like complacency the GM should punish now and again.
That said, I note the 2024 DMG states that a +4 is appropriate for a legendary magic item, yet none of the magic items later in the book have a +4. They’re still only go up to +3. I guess that just leaves the door open for the DM in case they want to include an item that grants a +4. (I certainly never will! I am reluctant to even hand out +1 items.)