Damage types from DDM

Sadrik said:
As per the DDM booklet Enervated is a new condition. It causes the person to deal 1/2 damage with their attacks.
And thus we see how 4E ray of enfeeblement works. I bet the gauntlets of ogre power work the opposite.
 

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Nyeshet said:
I would have sworn that I had seen mentioned (in more than one place) that Poison was to be a damage type in 4e. Has it been replaced with Necrotic, perhaps?

I think 4E D&D poison is represented by other mechanics in DDM 2.0.
Exhibit A:
The Spined Devil Preview. The 4E stats has Spine Rain doing 1d6+2+2d6 fire AND Poisoned 5, slowed while poisoned. The same attack in DDM 2.0 stats does 15 damage AND Slowed (Speed 2).

I suspect that DDM rules will not state poison, but just the effect of the poison, like slowed, stunned, staggered, enervated, etc.
 

Plane Sailing said:
I love the idea of renaming Sonic to Thunder...
They didn't go far enough, cold should be Frost.

And I don't really see a point in having electricity/lightning damage, after all lightnings cause fire. (and to go even further, acids burn)
 
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Having Thunder and Lightning as two effects is disappointing. Sonic damage types in general are kinda stupid for the fantasy genre imo. Drop Thunder and make Lightning into Electrical and you have a winning list!
 


Having both Lightning damage and Thunder damage is going to be problematic, I am certain...

Thunder damage is obviously the new Sonic damage, but it is a bad name for the old concept. The idea of thunder is inseparable from lightning and electricity. It would be just strange to use a Thunder attack that attacks with sound, if there is no lightning involved at any point.

I think Sonic/Thunder is a damage type that can probably be removed from the game without problem. I really don't know why it is even in the game to begin with. The idea of a pure concussive sound wave is not really that different than normal physical damage. I would much rather have a pure Wind, Water, or Earth types (perhaps an Asphyxiation type), simply because they work well enough in videogames I like. Sonic doesn't even have that going for it.
 

Dannyalcatraz said:
Banshees, Sirens, and others might beg to differ, as might anything able to generate in excess of 110dB (say, the roar of a Large or bigger predator).

http://www.coolmath.com/decibels1.htm
Banshees and Sirens work through magical effects interwoven through audible sound, not through brute force or ultra-powerful damaging sound waves. Similarly, the most any roar will ever do is cause deafness (a worthy affliction, but not a good basis for a damage type).

Sonic damage just isn't in the same category as Fire, Electricity, or Ice when it comes to being a damage type that is distinct from a weapon or claw wound, would really hurt someone as much as a claw wound, and is commonly portrayed as being used by magic or magical creatures (or just being found in nature).
 


Howdy! :)

Sadrik said:
Warlock's soul ruin ability... I think you are on to something there.

;)

Been thinking a bit more about this.

Wound damage = repeating damage until healed?
Poison damage = repeating damage until magically cured?
Necrotic damage = permanent damage (until cured in a holy place ~ like vile damage)
Psychic damage = stacks with any previous psychic damage? Each trauma magnifies the last (so if a Psychic attack deals 15 damage the first time, and 20 damage the second time, you add the previous damage again). Or it could be a simpler mechanic like double, triple, quodruple etc.

Cold damage = Also Slows
Acid damage = Repeating damage with set duration (based on acidity) ~ or until washed off
Lightning Damage = Also Stuns
Thunder damage = Also Deafens
Fire Damage = Repeating damage with set duration (based on flammability) on flammable targets only ~ or until flames are doused/smothered.
 

Szatany said:
And I don't really see a point in having electricity/lightning damage, after all lightnings cause fire. (and to go even further, acids burn)
I do see a point, besides tradition.

A creature that's naturally resistant to lightning might have fairly isolating hide (as in, the opposite of conducting). It wouldn't necessarily make sense for such a critter to likewise be resistant to fire.

Similar thing with acid resistance. Perhaps the creature's hide is naturally secreting neutralizing fluids, or its an "acidic-type" creature itself. Why would this race be protected against fire?
 

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