the Jester
Legend
Hey, can anyone who has the 1e version of U2 and Ghosts of Saltmarsh tell me if how the treasure values compare between the two versions? I have GoS but haven't had U2 for a million years. Thanks in advance!
If no one else gets back to before late tonight I’ll try to check for you.Hey, can anyone who has the 1e version of U2 and Ghosts of Saltmarsh tell me if how the treasure values compare between the two versions? I have GoS but haven't had U2 for a million years. Thanks in advance!
Thanks a bunch!If no one else gets back to before late tonight I’ll try to check for you.
Thanks very much!Some quick comparisons:
Reward for the mission: U2 is 5,000 gp; Ghosts is 700 gp
Bullywugs treasure: U2 has 550 gp, 5× rubies at 250 gp each, three ioun stones, and a helm of underwater action, plus the chief's +1 shield; Ghosts has 325 pp and a helm of underwater action.
Lizardfolk lair barracks: U2 is 18 gp worth of valuables, plus random stuff; Ghosts is 100 sp and stuff.
Officer quarters: both have 50 ep
other officer quarters: both 25 ep and 15 gp valuable
other barracks (area 9): U2 3× valuables worth 15 gp each, 2-8 sp times 5; Ghosts: 30 sp
Temple: U2 has 200 gp worth of valuables; Ghosts has 45 gp of same
Vestry: U2 has 350 gp of stuff; Ghosts has 100 gp
Shaman quarters: both are the same, about 18 gp worth of stuff
Senior shaman: U2 has 40 gp of stuff; Ghosts has 18 gp of stuff, 20 gp, and a potion of water breathing
senior shaman sleeping quarters: U2 has 100 gp valuable, 95 ep, 2 potions of healing; Ghosts has 25 gp valuable, 50 ep, and a pearl of power
Chief shaman: U2 has 450 gp of valuables, and a staff of the python; Ghosts has 100 gp of valuables
Chief's sleeping quarters: U2 has 500 ep, 205 gp of valuables, 2 potions of healing, 2 potions of neutralize poison, 1 potion of cure disease; Ghosts has 85 gp of valuables, 200 ep, and 2 antitoxins
Giant lizard cave: U2 has an intelligent +1 longsword; Ghosts has a regular +1 longsword
Female quarters/Nursery: U2 has 14-84 sp, 3-4 flasks of oil, and a ring of protection +1; Ghosts has nothing
Treasure room: U2 has 8000 sp, 2000 ep, 4000 gp worth of valuables; Ghosts has 1700 ep, 450 gp of valuables
Officer's quarters: both have 25 ep
Barracks: U2 has 10-40 sp, 10 gp valuable; Ghosts: 25 sp, 10 gp valuable
Sub-chief: U2 has 250 gp in valuables; Ghosts has 57 gp in valuables
Sub-chief sleeping quarters: U2 has 650 gp in valuables, 50 sp; Ghosts has 70 gp in valuables, and 50 sp
Chief's/Queen's living quarters: U2 has 250 gp in valuables; Ghosts has 25 gp of valuables
C/Q's sleeping qtrs: U2 has 1300 gp in valuables, 100 gp; Ghosts has 155 gp in valuables, 25 gp
Harem/lounge: U2 has 405 gp in valuables, 200 ep; Ghosts has 53 gp in valuables, 100 ep
Minister's quarters (both): both have the same set of books, worth the same amount; U2 has 1575 gp of valuables, a pearl of wisdom, 500 ep, 30 doses of poison; Ghosts has 220 gp in valuables, 50 ep, 1 dose of poison.
That's all the time I have tonight, and goes through area 40.
Room by room- I am assessing whether U2 is a good fit for the game I am running that uses a variant ("ale and whores") xp system where you only get xp for throwing money away. While I was paging through it, the treasure values seemed really low for that, but I know most 1 adventures had big money big prizes in them, so was considering using the old values. Now that I have seen (some of) them, I am sold on doing so.Are you looking for a room by room comparison or just a general vibe?
Thank you so much!Last bits: