Dark Fantasy

Edena_of_Neith

First Post
I began playing Dungeons and Dragons when I was 10 years old, in 1977.

Initially, those I played with were my older brothers.
Then, my friends at Middle School (grades 6th, 7th, and 8th.)
Then, some friends of High School Age.
And finally, young adults.

Later, I would play for a while with High School Age gamers briefly, and gain a second dose of information that I already knew.

- - -

This is not a flame war thread.
This is not going to be a flame thread.
This is not going to be a contentious thread.
This is not going to be an argumentative thread.

Why?

Because:

1) If it is the moderators will close it.
2) I am going to post this ONE post, and then abandon this thread - what I have to say, will be said HERE, in this post, and no further words will be necessary.

- - -

Dark Fantasy.
A very controversial subject.
Indeed, those two words are in themselves very controversial.

I think we all know this, and the controversy has erupted into flames and very SERIOUS destruction of friendships and relationships in other threads.

That will not happen here.
If it even starts to happen, I ask the moderators to close this thread immediately.

- - -

Dark Fantasy.

The enjoyment of roleplaying certain actions.
Actions such as mass murder, rape, torture, mass destruction, expressions of hatred, expressions of anger, expressions of despair. And many, many similar things.

The enjoyment of playing of certain kinds of people.
Murderers. Rapists. Arsonists. Perverted beings. Psychopaths. Insane people. Sadists. People corrupted by the Dark. People openly embracing the Dark. Horrific monsters. And other types like this.

The enjoyment of watching (whether it be in a D&D game, or on television, or any other form of watching) acts that depict murder, rape, torture, destruction, Darkness, and many more things of this sort.

Scary, isn't it?

Now, what I have to say is not opinion.
I repeat, it is ... not ... opinion.
Got that? NOT opinion.

It is what I SAW, what I HEARD, what I was required to be a part of, when I was a teen-aged player.

And REMEMBER, folks, that during MY TEEN YEARS I played ONLY Good characters!!
I was the SOLE exception to the rule I am about to present below, in that I ran only good characters.

- - -

The 12, 13, 14, and 15 year old players were all male.
Not that this is an insult to females; I think any female would have been very frightened by what was occurring.

They used language.
They used ALL the language known to Man.
They INVENTED new language, unknown to Man, when they ran out of known language.

The only words they used that I can repeat, on the ENBoards, are words like: dang, rats, and nuts.
If I put down, here on the ENBoards, what these young teen-agers actually said (in a public school system, at that), I would be permanently removed from the ENBoards.
And if I truly put down in words what they said, even on Nutkinland - where ANYTHING goes - it would mark me as being excessive and crude.

Think of every foul, vile, and obscene word you know of, and know that these were the words used CASUALLY.
The words they came up with, for the truly bad situations, were creative epitaphs that combined and improved on said foul words, to create a new and higher standard of what the word foul means.

There is no soap in the world that could wash out the mouths of these teen-agers.

Remember MacBeth? Remember how he said that his hands were stained with blood? And if he put them in the ocean, his hands would not be cleaned - but the whole OCEAN would turn red from the blood?
Well, the equivalent of that is true, concerning the language of these young teenaged boys.

- - -

But if you thought their language was bad, that was NOTHING compared to what they had their characters DO.

Neutral Evil was not just the favorite alignment to play - it was THE alignment to play.
They all said: With Neutral Evil, you can do anything you want, anyway you want, anytime you want, anyhow you want, without any need to explain or rationalize, and without the need to answer to anyone or anything (well, actually, they simply said - you can do anything you want. But that is what they meant, of course.)

TRUST ME when I say they put that ethos to good (or, in this case, evil) use.

I watched the populations of entire cities, and entire nations, be annihilated simply because a powerful PC acted on a whim.
I watched the rape (repeatedly, and much more I will NOT go into on this board) of women, and of men also.
I watched as torture methods were devised that would put Vlad Dracul and the Inquisition to shame (and I am learned on my History here, so I can make the comparison.)
I watched as enemies were killed, and then pulped (that is, you beat on them with your sword until they are reduced to tiny fragments, then you go on beating the fragments until only goo remains.)

I watched Player Characters skyrocket in level.
Level 10? That was nothing.
Level 20? A good start.
Level 30? Reasonable.
Level 40? Now we're talking!
Level 50? About time you brought yourself up to strength, kid!
Level 75? Powerful. But not so powerful I can't take him down!
Level 100? Ok, he's a cheater. I GOTTA take him down, just on the principle of it.

Or how about level 750?
I saw a DM create an NPC of this level.
She attended a council of all the super-powerful beings, including the Player Characters.

How about nuclear weapons? Those were popular.
How about starships?
How about antimatter bombs?
How about 12th level spells almost two decades before Netheril was published?
For that matter, how about 19th level spells?

How about 1,500 attacks per round (2nd Edition)
How about 300 spells per round?
How about being able to move at Lightspeed?
How about ULTIMATE death spells (no save, no Magic Resistance, no Contingencies, and most certainly no Clones!)

How about Morganti Blades being as common as ordinary weapons?
One SCRATCH from a Morganti Blade, and your character is dead, his soul is devoured, and he is finished.
NO resurrection, NO wishes, and NO Godly aid (including such beings as the High God, and Ao) can bring him back.

How about 1 quadrillion gold pieces in your personal treasure hoard?

- - -

Of course, when the characters took over the world, reducing ALL of it to serfdom, and remaking it as they pleased, they got bored.
So, they fought each other.

I watched as the Flanaess (the World of Greyhawk Setting) was totally destroyed by the characters, as they fought each other.

Everything that was in the IR - all the excesses and ridiculous things - were here, but here they were SERIOUS (whereas, in the IR it was meant humorously and we were deliberately being silly)

- - -

The following is opinion.
Unlike the above, the following is not fact, but opinion. OPINION.

Now, you will pass judgement on these youthful gamers, I am willing to bet.
But WHAT that judgement will be, is yours to decide, and I cannot guess what you will say.

I am guessing some of you will say it is horrible and frightful.
I am guessing some of you will say it is healthy and normal.
I am guessing some of you will say it is completely irrelevant.

But whatever your response, consider this:

The behavior of teen-aged males is a given.
Insurance companies know very well what they risk when they insure teen-aged male drivers.
Every father knows the situation when a teen-aged male asks his daughter out on a date at midnight.
(For that matter, I am guessing every father knows what the situation is, when a teen-aged male takes his daughter out on a date, period.)
Malls know the nature of teen-agers.
Anyone who has visited a pool-hall, knows the nature of teen-agers.

Any (unfortunate) parent who comes home after a teen-aged party (read: 50 to 100 people in a house designed for 5, with the grace of elephants, the caution of Evil Canevil, and the maturity level - well, the maturity level of anyone roaring drunk, for starters) and sees the ruin of their home, knows the nature of teen-agers.
EVERYONE knows the nature of teen-agers, especially teen-aged boys.

This is not a denunciation of teen-agers.
Teen-agers, are teen-agers. They are, what they are.

- - -

Dungeons and Dragons, when it was created, was about killing.
Killing.
That's right, folks. Killing.

Killing is how you obtained experience points, and thus levels.
Killing is how you gained treasure.
Killing, is how you won the scenario.
Killing, made you triumphant and made you feel good!
Killing, was what it was all about.

Now, even now experience - in 3rd edition - is given out for overcoming challenges, and overcoming challenges is heavily (not entirely, but heavily) about killing.

Do you see experience points given out for drinking milk? (2 experience points, per glass drunk.)
Do you see experience points given out for walking? (10 experience points, per mile walked.)
Do you see experience points given out, for talking with others? (20 experience points, per half-hour of talking.)
For that matter, do you see experience points being given out for sex? (I'm sure the teen-aged males would love that ... but I am also sure the very idea offends the female readers of this article.)

They never gave out experience for any of the above when I was young.
They also never gave out experience for allowing monsters to live, outthinking monsters (with rare exceptions), coming up with a non-violent answer to the situation (except in the rarest of situations), helping two people to fall in love, helping a town rebuild or build new structures, construction of beautiful monuments, helping people, mapping out and exploring wild land, or any of the other truly constructive things that can be done in roleplaying.

They give out experience points TODAY, for these things, but they did not do so THEN, and especially not the teen-agers.

- - -

So ...

I take a book and give it to a teen-aged male.
The book says to the teen-aged male: fantasize.
The book also says to the teen-aged male: This fantasy is based upon killing, and all the advancement (read: all the fun) comes out of killing.

So, what happened?
What happened, was what WOULD happen.

Take a game based on killing, and give it to teen-aged males, and you get ...

Dark Fantasy.

Murder, rape, torture, mass destruction, all of it.

- - -

It is, in my opinion, a simple Matter of Fact.

Teen-aged boys, are teen-aged boys.
A game based on killing, is a game based on killing.

Put the two together, and you get Dark Fantasy.

For right or wrong, better or worse, when you encourage a teen-aged boy to fantasize about killing, the result is going to be Dark Fantasy.

- - -

One IMPORTANT thing is the ability to distinguish between reality and fantasy, in my opinion.

If a person can do that, it is one thing.

If a person CANNOT fully do that, then - in my opinion - there is a very serious problem.

- - -

Now, as to whether Dark Fantasy is good or bad, right or wrong, healthy or unhealthy, terrorism or not terrorism, sin or not sin - I am NOT giving my opinions on this matter.
Understand? MY opinions on the matter I AM KEEPING TO MYSELF.

Do not infere ANYTHING from the article above concerning my opinion on Dark Fantasy.
Do not ask me my opinion.
Do not hope for an answer, if you do ask.

I wish NO PART of the disgusting, unbecoming, and highly destructive Flame War that I have had the misfortune of witnessing, concerning personal opinions on this subject.

The POINT of THIS ARTICLE is to highlight my experiences in dealing with teen-aged boys, when I was a teen-ager myself.
To present my experiences with their behavior, their language, and what it was I saw them fantasize about.
To present the opinion that teen-aged boys they are, what they are - for good or bad.

To explain what D&D appeared to be, to me, at that time.

And to explain what I think would naturally happen if you took:

A: Teen-aged boys
B: A game based on killing

And C: Brought them together.

The result?

Dark Fantasy.

-

Edena_of_Neith
 
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Paragraphs are your friends. Please do not abuse paragraphs, as they are fragile things, easily broken by too many hits of the return key . . .
 

Well put, Ashtal.

I abuse paragraphs and separate my lines of text, but whenever I try to indent to start a new paragraph the indentation is erased when the material is posted.
Which, of course, leads to a confusing mess involving one giant paragraph without any breaks at all.

Also, a lot of people like to skim, or speed-read.
Breaking apart the text, and leaving empty spaces between, helps to get their attention drawn to something specific I wished them to see.
 

Yeah ... BUT ... you do it for every sentance. Highlighting is supposed to call attention to the most important parts of the piece. You can't highlight every sentance; it defeats the purpose of highlighting.

You'd probably have more folks responding the way you'd like if you tried offering it in a format that's more easily digestable.

You don't need to indent - that convention really isn't used in text-based communication on the web. All that is expected is that pragraphs still act as paragraphs, ie, more than one sentance together in a block of text so long as they are all related to a topic, and then each block is separated by a line of space, usually a return key to end, and a return key to make the space, and you start fresh on the new line, no indent. And you don't have to hit the return button after each sentance, either.

You'll also take up less space, again making a more visually pleasing presentation.

Anywho ... I'll stop hijacking ...
 
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Edena_of_Neith, you could really benefit from some conciseness in your writing. It's very difficult to read your posts, as they ramble to an extreme that I've never seen on a message board before.

That said, I disagree strongly with your calling of that dark fantasy. That's just silly stuff. Dark fantasy is a recognized fiction genre combining horror and fantasy. There's books on writing it professionally. The antics of a couple of teenage boys playing D&D in the most munchkinish way imaginable has nothing to do with dark fantasy.

Dracula is dark fantasy. Ravenloft is dark fantasy. The game you describe is not.

For that matter, I find a lot of this BoVD hullaballoo surprising. Especially considering that some of the same folks that are in an uproar over this book will turn around and recommend George R.R. Martin, Terry Goodkind, or the Thomas Covenant series.
confused.gif
If those don't have more vile and graphic elements than the BoVD I'll eat my hat.
 

Edena, you and i never got along well but i agree with your post. Surprisingly.

Thats what it was all about back then. I never played like that however. But i had friends who did. Think of me as Piffany in a group full of Yaegar at NE.

I play Dark Fantasy. Very much in my games. I dont agree with certain situaions and if things go too far, then i quickly switch scenes.

But i admire your honesty and how you bring the truth about things =)
 


Hmmm, interesting take.
In order to avoid the afore mentioned flame wars I will keep my post to replyine to the following

A: Teen-aged boys
B: A game based on killing
C: Dark-Fantasy.
A + B = C

I find that INPE this equation is wrong.

When I was a teenaged boy we played more high fantasy. We were all fans of pierce anthony and his ilk and we played D&D as such. Today I'm almost 30 and I play much more dark fantasy now then I did then. Today most of my campaigns are based on acctual historical crimes.

As it's time to go home I will end with one last statement. What you described in your series of questions wasn't dark fantasy but instead was ubermunchkin powergaming.
 

I am an ex-teenager of many years, and male, and somehow, was able to play AD&D and various other games (including WFRP-a dark fantasy game) without the necessity of all of the extremely explicit material. My group and myself must have been very unnatural males. People claim that 'this is now, that was then' regarding this whole controvery. Therefore, 'boys will be boys' is also a rather moot argument in the equation. Progress, remember?

If your gaming group was that far out there, I would just suggest finding another group back then instead of sitting around and obsering the aberrant behaviour.

Using the insurance company angle is not really valid to me because:

A) Insurance is basically legal protection money, and even then, it doesn't really protect a person all that well.

B) That whole scenario regarding male drivers is just a marketing ploy, based on tired old myths about males. I have known and know several female drivers that are much worse than any male driver, more aggressive, and willing to take more risks while driving. Go figure.

hellbender
 

As far as the language thing goes, I think that's mostly a generation gap thing, as I'm guessing you're not a teenager. No, not everyone talks like that, but it is quite common nowadays.

If someone were to overhear a conversation between my gaming group and I, they'd probably be shocked at the language. From the inevitable "that's what she said"'s to the clever nicknames which we invent for our friends, it's all pretty vulgar. That doesn't mean that we're bad people or that we mean any disrespect towards one another, it's just how we feel comfortable around one another.


As for the other problems - the raping, the munchkinizing, etc - well, it sounds like that was a pretty troublesome campaign from the get-go.
 

....

It's rare that I come across a statement so... bizarre that I'm almost speechless. This is one of those cases.

After reading this incredibly difficult preamble, I thought to myself, "What the heck is this person trying to get across?" I'm still not sure what the answer to that is, but I will put in a few comments of my own.

I do take issue with the idea that young teen-age boys are going to become terrible, evil fiends as they engage in any kind of game. Quite frankly, I think it's a mistake to assume that the kinds of acts the original poster illustrates are typical of those engaged in by all adolescent males as they play D&D. I started playing D&D in 1985 when I was 11. Prior to that time, my brother and I had already created our own fantasy lands and D&D gave us interesting, usable guidelines upon which to build our worlds.

Yes, when we played, we ran around killing things. Yes, when we played, we took the game seriously. Yes, when we played, we expected some kind of reward for our efforts. No, never at any time did our games degenerate into some kind of sinister realm for us to live out our sexual anxieties and violent tendancies. Certainly, we wanted to kill things... BAD THINGS (at least "bad" as far as an adolscent boy can conceive).

I am going to steer away from making unfounded, and unresearched comments about why some children may find themselves attracted to extreme examples of anti-social behavior since I don't think that is the point or the purview of this board. I will say that I completely disagree with the suggestion that the game rewards strictly for killing.

I started playing during 1ed. Yes, there was a great deal of emphasis on "killing." However, I think it's better to look at killing in this case as the elimination of an obstacle, much in the same way a pawn is eliminated in Chess. D&D is a GAME, not real life. However, it is a game in which, ideally, strategy, exploration, and morality have a significant impact. This is one of the reasons why there were alignments. This is one of the reasons why the various monster collections featured evil beings. This is the reason why the Paladin class was one of the strongest, most restrictive classes in the game. Yes, "killing" was a significant part, but it was significant because the expectation was you were killing things that were bad. (Additionally, remember that the game also rewarded people for the accumulation of wealth... a capitalistic position if I ever saw one).

In the end, I think the story we read at the beginning of this thread is reflective more of a lack of maturity and serious issues of repression more than a result of the goals of the game. I think that children, or anyone to be fair, will find outlets for their behavior. In this case, the outlet was D&D. Because of the versimilitude associated with this game, the behavior of the participants seems shocking, but for other people not involved in D&D, going overboard in football may have been the result of dealing with adolescent immaturity. Don't blame the game. Blame the person(s).
 

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