Dark Heresy FOR THE EMPEROR!!! OOC thread - always recruiting, give a shout


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Allright.
- After the last test, fate-pool refreshes and y'all gain 500 XP. (if you need some help gamecrunchwise give us a yell.
- After this scene the story will finally begin.
- Darksiders is not a game you want your GM to play when writing a plot for a 40K game.

Cheers,

DrZ
 


yep that should put you almost in your third level :)

note that you can use XP to buy skills/talents from your previous levels as well as your current level.

For those that like to put some work in their background : It's a very open world, you can do (allmost) anything with your background, and it will be used in-game.
If you don't have the time, inclination or background knowledge to make a backstory for your character but would like to work on it in-game, give me a yell and we'll work something out together.
If you don't like character background bite you in the unmentionables now and then, let me know :).
 

Looking at the book, am I right in assuming that we'll each have to spend 100 xp at our lowest level before we have access to the 2nd level advances? If I read it right, rank isn't based on XP you gain, but on XP you spend. We spent 400 at character creation; 2nd rank starts at 500 xp spent. So: spend 100, increase rank, then gain access to 2nd level advances for the remaining 400?
 


Cool. :)

Okay, I updated Zhent's sheets with changes:

Sactionite advance: Unremarkable (I realize his sanctioning side-effect is a lot of scars, which is the opposite of unremarkable, so I figured I'd play this more as a latent effect of his Psyker abilities.)

Neonate advances: Psy Rating 2 (adds 5 minor powers: chameleon, dull pain, healer, inflict pain, and sense presence), light sleeper.

I left 100 xp unspent for now. I'm debating buying another minor power (probably unnatural aim if I do).

Haven't laid out any additional background yet, and realized none of it's on the sheet. I had originally suggested that he was a neophyte soldier whose abilities manifested in combat: he staunched his commander's bleeding, saving his life and thusly just barely saving his own. He was thrown in the brig, though, and shipped off for sanctioning. When he came out the other side was when he received the assignment to deliver the message to this planet, and was given Kestrel as his 'handler.'
 

@ jkason : Nice. I can work with that.
What force? There's Planetary defence force, which means you are a local, which ranges from volunteers training one weekend a month when it's good weather so they can have a nice walk, shlot some guns and have a good BBQ with some nice cold beers with the mates to underhive gangers forced into joining to elite noble huntsmen to anything inbetween. They take care of local defence in case of attack.
Then there's the Imperial Guard which are a tithe which is payed to the empire. They range from elite units like the catachan jungle fighters, like McClane, to elite units from high-tech worlds to WWII styled platoons to scottisch kiltwearing clansman who are trained with a lasrifle but still rather use their twohanders or a chainsaw version of it. They are sent to the various wars waging around the empire, used mainly as cannon fodder, with gaunt's ghosts as the notable exception. The series are very violent, a bit over the top at times. Nothing wrong with that imho.
Take your pick :)

For one reason or another, there's quite a few inquisitors in the various fiction of Wh40K that are psykers. There's the Eisenhorn trilogy from Dan Abnett that I can really recommend if you wanna read something about the big and dark place that is Dark Heresy.

In the long term it's really better to spend your XP on advancing your willpower rather than on buying minor powers, as you get enough of them for free when you level up. And you really want a high willpower when you're a psyker.
 
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